CODE
default
{
state_entry()
{
llSetTextureAnim(ANIM_ON | LOOP, ALL_SIDES,5,2,0,0,12.0);
}
}
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Cell Animation and Repeats? |
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Dragger Lok
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Join date: 10 Sep 2006
Posts: 228
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09-27-2008 06:55
Have a cell animation script that won't accept texture repeats, there are script aids to make "anim SMOOTH" and it's variants do texture repeats, sadly they have no effect on cell type animation scripts. Browsed the wiki, this forum and found no solution. Question: is there anyway short of grouping prims to imitate repeats and to do texture adjustments?
CODE
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madddyyy Schnook
SLGuides Virtual Worlds
Join date: 2 Jan 2006
Posts: 207
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09-27-2008 09:46
if you mean cell animation as in 4x4 cells to make an animation in sl, then i would have hah to sy nope, its impossible. the script is infact actually allready moving the texture to a set point to display the texture. if it was to repeat then the cells would overlap and then couldnt effectively animate.
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Dragger Lok
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Join date: 10 Sep 2006
Posts: 228
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Thanks - But ....
09-28-2008 10:04
Thanks for the reply but it is possible, I just now am standing in a store and the display does 4 prims showing cell animation on each then it combines the 4 sections to show the same animation as one large animation- therefore the 4 prims have been scalled to show a segment of each call animation- it also cycles through scalled animated cell displays ie: one prim displaying cell animation scalled on it as you would scale a texture....
Anyone wishing to see it- http://slurl.com/secondlife/REACT/211/110/27 hmmm so not sure now, could be done using a cover prim that displays what was in one quadrant as an overlay- then goes alpha to show the underlying 4 prim matrix .... |
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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09-28-2008 11:20
im sure they are using a semi transparent prim over top of the 4 prims and using llScaleTexture
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Dragger Lok
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Join date: 10 Sep 2006
Posts: 228
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09-28-2008 15:17
yeah after looking at it till my teeth hurt it looks like one great illusion- with that in mind any menu driven templates that will set off a sequence of events, say one sequence that does random events- another to do sequential .... ok it's just on my wish list-
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