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Non Conventional Vehicle

Auron Reardon
Registered User
Join date: 30 Jun 2006
Posts: 41
09-17-2007 19:45
I have a client that wants a vehicle - but they want it to behave like a vehicle they already have and that scripter is no longer available and they don't have perms to the script.

They are conviced that it is not done with llSetVehicleType / llSetVehicleFlags. And it is something that they sit on - and it works for non-owners of it - so it is not an attachment.

Mainly, the behavior they like is that it moves very smoothly and doesn't get hung up on things.

Any ideas? Is it llPushObject or llMoveToTarget reacting to key controls?
Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
09-17-2007 21:16
That would really be impossible to say, even seeing it would be hard to judge.

It's possible that they use pushobject to move based on the arrow keys and give it bouyancy to float, but I'd think it would be easier just to make it a normal vehicle.
Auron Reardon
Registered User
Join date: 30 Jun 2006
Posts: 41
09-19-2007 05:24
My understanding is there are basically two approachs to vehicles:

1) Agent attaches object to him/her self
- Agent must own the object
- Agent movement causes the object to move along with the agent

2) Agent sits on object
- Agent does not have to own the object
- Agent movement is disabled
- The object must be the thing that moves, causing the agent to move along with it
- Script options for moving an object with an agent sitting on it are the kinetic or kinematic functions and the *vehicle* functions

Do I have this right? Are there any other ways to approach vehicles?