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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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04-26-2007 17:24
Crazy observation. The recent update seems to have changed the way that networked vendors work. My vendors cannot communicate with their server, if the server is in another sim.
I'm going to do some testing to try and confirm and isolate this issue. ANyone care to experiment as well and see if they can reproduce it?
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 ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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04-26-2007 18:36
Nevermind.. did some tests, and that's not the whole problem. it may be more of llEmail being lagged suddenly.
_____________________
 ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura
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Jeff Kelley
Registered User
Join date: 8 Nov 2006
Posts: 223
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04-27-2007 04:44
From: Winter Ventura My vendors cannot communicate with their server, if the server is in another sim. Mine can, but this dont' imply it works for your couples of regions. I've found some email delivery problems related to sensitivity to script reset order in my preliminary designs. Following a sim reboot, a deadlock may happen if some script is restarted before another one.
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Max Pitre
Registered User
Join date: 19 Jul 2006
Posts: 370
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04-27-2007 05:12
Read the SL blogs.
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