TextPad syntax for lsl
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Prodigal Maeterlinck
Registered User
Join date: 14 Dec 2005
Posts: 136
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02-12-2007 06:52
If you use TextPad for offline editing, but can't be bothered to write the syntax file for the highlighting, I can tell you it's every bit as tedious as you may have believed. But I've done it. Just copy paste this into a *.syn file and put it wherever TextPad wants to find it. ; Syntax file for lsl
C=1
[Syntax] Namespace1 = 6 IgnoreCase = No KeyWordLength = 0 BracketChars = {([])} OperatorChars = -+*/<>!~%^&|= SingleComment = // StringsSpanLines = Yes StringStart = " StringEnd = "
[Keywords 1] state return if else while do for jump default
[Keywords 2] integer string list vector rotation key
[Keywords 3] state_entry state_exit timer touch touch_start touch_end collision collision_start collision_end land_collision land_collision_start land_collision_end sensor no_sensor listen money control run_time_permissions dataserver email http_response remote_data attach changed moving_start moving_end object_rez on_rez link_message at_target not_at_target at_rot_target not_at_rot_target
[Keywords 4] llAbs llAcos llAddToLandBanList llAddToLandPassList llAdjustSoundVolume llAllowInventoryDrop llAngleBetween llApplyImpulse llApplyRotationalImpulse llAsin llAtan2 llAttachToAvatar llAvatarOnSitTarget llAxes2Rot llAxisAngle2Rot llBase64ToInteger llBase64ToString llBreakAllLinks llBreakLink llCeil llClearCameraParams llCloseRemoteDataChannel llCloud llCollisionFilter llCollisionSound llCollisionSprite llCos llCreateLink llCSV2List llDeleteSubList llDeleteSubString llDetachFromAvatar llDetectedGrab llDetectedGroup llDetectedKey llDetectedLinkNumber llDetectedName llDetectedOwner llDetectedPos llDetectedRot llDetectedType llDetectedVel llDialog llDie llDumpList2String llEdgeOfWorld llEjectFromLand llEmail llEscapeURL llEuler2Rot llFabs llFloor llForceMouselook llFrand llGetAccel llGetAgentInfo llGetAgentSize llGetAlpha llGetAndResetTime llGetAnimation llGetAnimationList llGetAttached llGetBoundingBox llGetCameraPos llGetCameraRot llGetCenterOfMass llGetCreator llGetColor llGetDate llGetEnergy llGetForce llGetFreeMemory llGetGeometricCenter llGetGMTclock llGetInventoryCreator llGetInventoryKey llGetInventoryName llGetInventoryNumber llGetInventoryPermMask llGetInventoryType llGetKey llGetLandOwnerAt llGetLinkKey llGetLinkName llGetLinkNumber llGetListEntryType llGetListLength llGetLocalPos llGetLocalRot llGetMass llGetNextEmail llGetNotecardLine llGetNumberOfNotecardLines llGetNumberOfPrims llGetNumberOfSides llGetObjectDesc llGetObjectMass llGetObjectName llGetObjectPermMask llGetOmega llGetOwner llGetOwnerKey llGetParcelFlags llGetPermissions llGetPermissionsKey llGetPos llGetPrimitiveParams llGetRegionCorner llGetRegionFlags llGetRegionFPS llGetRegionName llGetRegionTimeDilation llGetRootPosition llGetRootRotation llGetRot llGetScale llGetScriptName llGetScriptState llGetSimulatorHostname llGetStartParameter llGetStatus llGetSubString llGetSunDirection llGetTexture llGetTextureOffset llGetTextureRot llGetTextureScale llGetTime llGetTimeOfDay llGetTimestamp llGetTorque llGetUnixTime llGetVel llGetWallclock llGiveInventory llGiveInventoryList llGiveMoney llGround llGroundContour llGroundNormal llGroundRepel llGroundSlope llHTTPRequest llInsertString llInstantMessage llIntegerToBase64 llKey2Name llList2CSV llList2Float llList2Integer llList2Key llList2List llList2ListStrided llList2Rot llList2String llList2Vector llListFindList llListInsertList llListRandomize llListReplaceList llListSort llListStatistics llListen llListenControl llListenRemove llLoadURL llLog llLog10 llLookAt llLoopSound llLoopSoundMaster llLoopSoundSlave llMakeExplosion llMakeFire llMakeFountain llMakeSmoke llMapDestination llMD5String llMessageLinked llMinEventDelay llModifyLand llModPow llMoveToTarget llOffsetTexture llOpenRemoteDataChannel llOverMyLand llOwnerSay llParcelMediaCommandList llParcelMediaQuery llParseString2List llParseStringKeepNulls llParticleSystem llPassCollisions llPassTouches llPlaySound llPlaySoundSlave llPointAt llPow llPreloadSound llPushObject llRefreshPrimURL llReleaseCamera llReleaseControls llRemoteDataReply llRemoteDataSetRegion llRemoteLoadScriptPin llRemoveFromLandBanList llRemoveFromLandPassList llRemoveInventory llRemoveVehicleFlags llRequestAgentData llRequestInventoryData llRequestPermissions llRequestSimulatorData llResetOtherScript llResetScript llResetTime llRezAtRoot llRezObject llRot2Angle llRot2Axis llRot2Euler llRot2Fwd llRot2Left llRot2Up llRotBetween llRotLookAt llRotTarget llRotTargetRemove llRotateTexture llRound llSameGroup llSay llScaleTexture llScriptDanger llSendRemoteData llSensor llSensorRemove llSensorRepeat llSetAlpha llSetBuoyancy llSetCameraAtOffset llSetCameraEyeOffset llSetCameraParams llSetColor llSetDamage llSetForce llSetForceAndTorque llSetHoverHeight llSetLinkAlpha llSetLinkColor llSetLocalRot llSetObjectDesc llSetObjectName llSetParcelMusicURL llSetPayPrice llSetPos llSetPrimURL llSetPrimitiveParams llSetRemoteScriptAccessPin llSetRot llSetScale llSetScriptState llSetSitText llSetSoundQueueing llSetSoundRadius llSetStatus llSetText llSetTexture llSetTextureAnim llSetTimerEvent llSetTorque llSetTouchText llSetVehicleFlags llSetVehicleFloatParam llSetVehicleRotationParam llSetVehicleType llSetVehicleVectorParam llShout llSin llSitTarget llSleep llSound llSoundPreload llSqrt llStartAnimation llStopAnimation llStopHover llStopLookAt llStopMoveToTarget llStopPointAt llStopSound llStringLength llStringToBase64 llSubStringIndex llTakeCamera llTakeControls llTan llTarget llTargetOmega llTargetRemove llTeleportAgentHome llToLower llToUpper llTriggerSound llTriggerSoundLimited llUnescapeURL llUnSit llVecDist llVecMag llVecNorm llVolumeDetect llWater llWhisper llWind llXorBase64StringsCorrect llXorBase64Strings
[Keywords 5] TRUE FALSE NULL_KEY PI TWO_PI PI_BY_TWO DEG_TO_RAD RAD_TO_DEG SQRT2 DEBUG_CHANNEL EOF ZERO_ROTATION ZERO_VECTOR ALL_SIDES
[Keywords 6] AGENT ACTIVE PASSIVE SCRIPTED PSYS_PART_FLAGS PSYS_PART_BOUNCE_MASK PSYS_PART_EMISSIVE_MASK PSYS_PART_FOLLOW_SRC_MASK PSYS_PART_FOLLOW_VELOCITY_MASK PSYS_PART_INTERP_SCALE_MASK PSYS_PART_TARGET_LINEAR_MASK PSYS_PART_TARGET_POS_MASK PSYS_PART_WIND_MASK PSYS_SRC_PATTERN PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY PSYS_SRC_PATTERN_DROP PSYS_SRC_PATTERN_EXPLODE PSYS_PART_START_ALPHA PSYS_PART_END_ALPHA PSYS_PART_START_SCALE PSYS_PART_END_SCALE PSYS_PART_START_COLOR PSYS_PART_END_COLOR PSYS_PART_MAX_AGE PSYS_SRC_MAX_AGE PSYS_SRC_ACCEL PSYS_SRC_ANGLE_BEGIN PSYS_SRC_ANGLE_END PSYS_SRC_BURST_PART_COUNT PSYS_SRC_BURST_RADIUS PSYS_SRC_BURST_RATE PSYS_SRC_BURST_SPEED_MIN PSYS_SRC_BURST_SPEED_MAX PSYS_SRC_INNERANGLE PSYS_SRC_OUTERANGLE PSYS_SRC_OMEGA PSYS_SRC_TARGET_KEY PSYS_SRC_TEXTURE PERMISSION_DEBIT PERMISSION_TAKE_CONTROLS PERMISSION_TRIGGER_ANIMATION PERMISSION_ATTACH PERMISSION_CHANGE_LINKS PERMISSION_TRACK_CAMERA PERMISSION_CONTROL_CAMERA MASK_BASE MASK_OWNER MASK_GROUP MASK_EVERYONE MASK_NEXT PERM_ALL PERM_COPY PERM_MODIFY PERM_MOVE PERM_TRANSFER CAMERA_ACTIVE CAMERA_BEHINDNESS_ANGLE CAMERA_BEHINDNESS_LAG CAMERA_DISTANCE CAMERA_FOCUS CAMERA_FOCUS_LAG CAMERA_FOCUS_LOCKED CAMERA_FOCUS_OFFSET CAMERA_FOCUS_THRESHOLD CAMERA_PITCH CAMERA_POSITION CAMERA_POSITION_LAG CAMERA_POSITION_LOCKED CAMERA_POSITION_THRESHOLD INVENTORY_ALL INVENTORY_NONE INVENTORY_TEXTURE INVENTORY_SOUND INVENTORY_LANDMARK INVENTORY_CLOTHING INVENTORY_OBJECT INVENTORY_NOTECARD INVENTORY_SCRIPT INVENTORY_BODYPART INVENTORY_ANIMATION INVENTORY_GESTURE HTTP_BODY_MAXLENGTH HTTP_METHOD HTTP_MIMETYPE HTTP_VERIFY_CERT REMOTE_DATA_CHANNEL REMOTE_DATA_REQUEST REMOTE_DATA_REPLY LINK_ROOT LINK_SET LINK_ALL_OTHERSLINK_ALL_CHILDREN LINK_THIS CHANGED_INVENTORY CHANGED_COLOR CHANGED_SHAPE CHANGED_SCALE CHANGED_TEXTURE CHANGED_LINK CHANGED_ALLOWED_DROP CHANGED_OWNER CHANGED_REGION CHANGED_TELEPORT CONTROL_FWD CONTROL_BACK CONTROL_LEFT CONTROL_RIGHT CONTROL_ROT_LEFT CONTROL_ROT_RIGHT CONTROL_UP CONTROL_DOWN CONTROL_LBUTTON CONTROL_ML_LBUTTON DATA_ONLINE DATA_NAME DATA_BORN DATA_RATING DATA_PAYINFO DATA_SIM_POS DATA_SIM_STATUS DATA_SIM_RATING PRIM_BUMP_SHINY PRIM_SHINY_NONE PRIM_SHINY_LOW PRIM_SHINY_MEDIUM PRIM_SHINY_HIGH PRIM_BUMP_NONE PRIM_BUMP_BRIGHT PRIM_BUMP_DARK PRIM_BUMP_WOOD PRIM_BUMP_BARK PRIM_BUMP_BRICKS PRIM_BUMP_CHECKER PRIM_BUMP_CONCRETE PRIM_BUMP_TILE PRIM_BUMP_STONE PRIM_BUMP_DISKS PRIM_BUMP_GRAVEL PRIM_BUMP_BLOBS PRIM_BUMP_SIDING PRIM_BUMP_LARGETILE PRIM_BUMP_STUCCO PRIM_BUMP_SUCTION PRIM_BUMP_WEAVE PRIM_COLOR PRIM_FLEXIBLE PRIM_FULLBRIGHT PRIM_MATERIAL PRIM_MATERIAL_LIGHT PRIM_MATERIAL_GLASS PRIM_MATERIAL_FLESH PRIM_MATERIAL_WOOD PRIM_MATERIAL_STONE PRIM_MATERIAL_RUBBER PRIM_MATERIAL_PLASTIC PRIM_MATERIAL_METAL PRIM_PHANTOM PRIM_PHYSICS PRIM_POINT_LIGHT PRIM_POSITION PRIM_ROTATION PRIM_SIZE PRIM_TEMP_ON_REZ PRIM_TYPE PRIM_TYPE_BOX PRIM_TYPE_CYLINDER PRIM_TYPE_PRISM PRIM_TYPE_SPHERE PRIM_TYPE_TORUS PRIM_TYPE_TUBE PRIM_TYPE_RING PRIM_HOLE_DEFAULT PRIM_HOLE_SQUARE PRIM_HOLE_CIRCLE PRIM_HOLE_TRIANGLE PRIM_TEXGEN PRIM_TEXGEN_DEFAULT PRIM_TEXGEN_PLANAR PRIM_TEXTURE ANIM_ON LOOP REVERSE PING_PONG SMOOTH ROTATE SCALE STATUS_PHYSICS STATUS_ROTATE_X STATUS_ROTATE_Y STATUS_ROTATE_Z STATUS_PHANTOM STATUS_SANDBOX STATUS_BLOCK_GRAB STATUS_DIE_AT_EDGE STATUS_RETURN_AT_EDGE STATUS_CAST_SHADOWS ATTACH_CHEST ATTACH_HEAD ATTACH_LSHOULDER ATTACH_RSHOULDER ATTACH_LHAND ATTACH_RHAND ATTACH_LFOOT ATTACH_RFOOT ATTACH_BACK ATTACH_PELVIS ATTACH_MOUTH ATTACH_CHIN ATTACH_LEAR ATTACH_REAR ATTACH_LEYE ATTACH_REYE ATTACH_NOSE ATTACH_RUARM ATTACH_RLARM ATTACH_LUARM ATTACH_LLARM ATTACH_RHIP ATTACH_LHIP ATTACH_RULEG ATTACH_RLLEG ATTACH_LULEG ATTACH_LLLEG ATTACH_BELLY ATTACH_RPEC ATTACH_LPEC AGENT_ALWAYS_RUN AGENT_ATTACHMENTS AGENT_AWAY AGENT_BUSY AGENT_CROUCHING AGENT_FLYING AGENT_IN_AIR AGENT_MOUSELOOK AGENT_ON_OBJECT AGENT_SCRIPTED AGENT_SITTING AGENT_TYPING AGENT_WALKING
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Mimo Vacano
Registered User
Join date: 27 Dec 2006
Posts: 54
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02-12-2007 20:26
THANK YOU!
TextPad has been my favorite editor for many years. I've been thinking about doing this myself and you just saved me many hours!
Thanks for sharing.
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Sasun Steinbeck
Quaternions ate my brain
Join date: 17 Sep 2005
Posts: 36
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02-13-2007 01:53
Oh wow THANK YOUUUUU!!! Awesome!
_____________________
-Sasun Steinbeck
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Woopsy Dazy
Registered User
Join date: 12 Nov 2006
Posts: 173
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02-13-2007 04:00
Awesome, thx a lot! 
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Patrick2 Chama
Registered User
Join date: 15 Sep 2006
Posts: 52
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02-15-2007 09:08
Thanks, the exisiting TextPad syntax files were getting old. One fix though, missing some types in "Keywords 2". [Keywords 2] float integer key list quaternion rotation string vector
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Patrick2 Chama
Registered User
Join date: 15 Sep 2006
Posts: 52
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02-15-2007 09:11
And a missing constant in "Keywords 6". Just paste to bottom of file. PSYS_PART_INTERP_COLOR_MASK
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Prodigal Maeterlinck
Registered User
Join date: 14 Dec 2005
Posts: 136
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02-19-2007 05:29
Thanks, I'd noticed I was missing float, and a few other constants such as PAY_HIDE, PAY_DEFAULT. The list may be longer.
But is quaternion a type? I've never seen it in the wiki, and the lsl editor doesn't highlight it.
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Neal McAlpine
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Join date: 24 Dec 2006
Posts: 33
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02-19-2007 07:59
Fan-tas-tic! 
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Fennec Wind
Registered User
Join date: 18 Oct 2006
Posts: 21
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02-19-2007 08:51
From: Prodigal Maeterlinck Thanks, I'd noticed I was missing float, and a few other constants such as PAY_HIDE, PAY_DEFAULT. The list may be longer.
But is quaternion a type? I've never seen it in the wiki, and the lsl editor doesn't highlight it. It's an alternate way of saying rotation, I've never seen it used but doesn't hurt to add it. https://wiki.secondlife.com/wiki/Quaternion
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Patrick2 Chama
Registered User
Join date: 15 Sep 2006
Posts: 52
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02-19-2007 16:49
Hi Fen, It's also found in the source code for the viewer in the "indra.l" file.
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Patrick2 Chama
Registered User
Join date: 15 Sep 2006
Posts: 52
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02-19-2007 17:27
Here's an updated syntax file, I've extracted function names from "lscript_library.cpp" and the constants and others from "indra.l". It should be the most complete possable. I hope you don't mind me messing with this, but once I found the info in the viewer source code, well... ; Syntax file for lsl
C=1
[Syntax] Namespace1 = 6 IgnoreCase = No KeyWordLength = 0 BracketChars = {([])} OperatorChars = -+*/<>!~%^&|= SingleComment = // StringsSpanLines = Yes StringStart = " StringEnd = "
; Statements [Keywords 1] default do else event for if jump return state while
; Types [Keywords 2] float integer key list quaternion rotation string vector
; Events [Keywords 3] at_rot_target at_target attach changed collision collision_end collision_start control dataserver email http_response land_collision land_collision_end land_collision_start link_message listen money moving_end moving_start no_sensor not_at_rot_target not_at_target object_rez on_rez print remote_data run_time_permissions sensor state_entry state_exit timer touch touch_end touch_start
; Internal Functions [Keywords 4] llSin llCos llTan llAtan2 llSqrt llPow llAbs llFabs llFrand llFloor llCeil llRound llVecMag llVecNorm llVecDist llRot2Euler llEuler2Rot llAxes2Rot llRot2Fwd llRot2Left llRot2Up llRotBetween llWhisper llSay llShout llListen llListenControl llListenRemove llSensor llSensorRepeat llSensorRemove llDetectedName llDetectedKey llDetectedOwner llDetectedType llDetectedPos llDetectedVel llDetectedGrab llDetectedRot llDetectedGroup llDetectedLinkNumber llDie llGround llCloud llWind llSetStatus llGetStatus llSetScale llGetScale llSetColor llGetAlpha llSetAlpha llGetColor llSetTexture llScaleTexture llOffsetTexture llRotateTexture llGetTexture llSetPos llGetPos llGetLocalPos llSetRot llGetRot llGetLocalRot llSetForce llGetForce llTarget llTargetRemove llRotTarget llRotTargetRemove llMoveToTarget llStopMoveToTarget llApplyImpulse llApplyRotationalImpulse llSetTorque llGetTorque llSetForceAndTorque llGetVel llGetAccel llGetOmega llGetTimeOfDay llGetWallclock llGetTime llResetTime llGetAndResetTime llSound llPlaySound llLoopSound llLoopSoundMaster llLoopSoundSlave llPlaySoundSlave llTriggerSound llStopSound llPreloadSound llGetSubString llDeleteSubString llInsertString llToUpper llToLower llGiveMoney llMakeExplosion llMakeFountain llMakeSmoke llMakeFire llRezObject llLookAt llStopLookAt llSetTimerEvent llSleep llGetMass llCollisionFilter llTakeControls llReleaseControls llAttachToAvatar llDetachFromAvatar llTakeCamera llReleaseCamera llGetOwner llInstantMessage llEmail llGetNextEmail llGetKey llSetBuoyancy llSetHoverHeight llStopHover llMinEventDelay llSoundPreload llRotLookAt llStringLength llStartAnimation llStopAnimation llPointAt llStopPointAt llTargetOmega llGetStartParameter llGodLikeRezObject llRequestPermissions llGetPermissionsKey llGetPermissions llGetLinkNumber llSetLinkColor llCreateLink llBreakLink llBreakAllLinks llGetLinkKey llGetLinkName llGetInventoryNumber llGetInventoryName llSetScriptState llGetEnergy llGiveInventory llRemoveInventory llSetText llWater llPassTouches llRequestAgentData llRequestInventoryData llSetDamage llTeleportAgentHome llModifyLand llCollisionSound llCollisionSprite llGetAnimation llResetScript llMessageLinked llPushObject llPassCollisions llGetScriptName llGetNumberOfSides llAxisAngle2Rot llRot2Axis llRot2Angle llAcos llAsin llAngleBetween llGetInventoryKey llAllowInventoryDrop llGetSunDirection llGetTextureOffset llGetTextureScale llGetTextureRot llSubStringIndex llGetOwnerKey llGetCenterOfMass llListSort llGetListLength llList2Integer llList2Float llList2String llList2Key llList2Vector llList2Rot llList2List llDeleteSubList llGetListEntryType llList2CSV llCSV2List llListRandomize llList2ListStrided llGetRegionCorner llListInsertList llListFindList llGetObjectName llSetObjectName llGetDate llEdgeOfWorld llGetAgentInfo llAdjustSoundVolume llSetSoundQueueing llSetSoundRadius llKey2Name llSetTextureAnim llTriggerSoundLimited llEjectFromLand llParseString2List llOverMyLand llGetLandOwnerAt llGetNotecardLine llGetAgentSize llSameGroup llUnSit llGroundSlope llGroundNormal llGroundContour llGetAttached llGetFreeMemory llGetRegionName llGetRegionTimeDilation llGetRegionFPS
llParticleSystem llGroundRepel llGiveInventoryList
llSetVehicleType llSetVehicleFloatParam llSetVehicleVectorParam llSetVehicleRotationParam llSetVehicleFlags llRemoveVehicleFlags llSitTarget llAvatarOnSitTarget llAddToLandPassList llSetTouchText llSetSitText llSetCameraEyeOffset llSetCameraAtOffset
llDumpList2String llScriptDanger llDialog llVolumeDetect llResetOtherScript llGetScriptState llRemoteLoadScript
llSetRemoteScriptAccessPin llRemoteLoadScriptPin llOpenRemoteDataChannel llSendRemoteData llRemoteDataReply llCloseRemoteDataChannel
llMD5String llSetPrimitiveParams llStringToBase64 llBase64ToString llXorBase64Strings llRemoteDataSetRegion llLog10 llLog llGetAnimationList llSetParcelMusicURL llGetRootPosition llGetRootRotation
llGetObjectDesc llSetObjectDesc llGetCreator llGetTimestamp llSetLinkAlpha llGetNumberOfPrims llGetNumberOfNotecardLines
llGetBoundingBox llGetGeometricCenter llGetPrimitiveParams llIntegerToBase64 llBase64ToInteger llGetGMTclock llGetSimulatorHostname llSetLocalRot
llParseStringKeepNulls llRezAtRoot
llGetObjectPermMask llSetObjectPermMask
llGetInventoryPermMask llSetInventoryPermMask llGetInventoryCreator llOwnerSay llRequestSimulatorData llForceMouselook llGetObjectMass llListReplaceList llLoadURL
llParcelMediaCommandList llParcelMediaQuery
llModPow llGetInventoryType llSetPayPrice llGetCameraPos llGetCameraRot llSetPrimURL llRefreshPrimURL llEscapeURL llUnescapeURL
llMapDestination llAddToLandBanList llRemoveFromLandPassList llRemoveFromLandBanList
llSetCameraParams llClearCameraParams llListStatistics llGetUnixTime llGetParcelFlags llGetRegionFlags llXorBase64StringsCorrect
llHTTPRequest
llResetLandBanList llResetLandPassList
llGetObjectPrimCount llGetParcelPrimOwners llGetParcelPrimCount llGetParcelMaxPrims llGetParcelDetails llSetCamPitch llSetCamVerticalOffset llSetCamPositionLag llSetCamFocusLag llSetCamDistance llSetCamBehindnessAngle llSetCamBehindnessLag llSetCamPositionThreshold llSetCamFocusThreshold llSetCamScriptControl llSetCamPosition llSetCamFocus llSetCamPositionLocked llSetCamFocusLocked
llSetLinkPrimitiveParams llSetLinkTexture llSetForSale
; Internal Constants [Keywords 5] DEBUG_CHANNEL DEG_TO_RAD EOF FALSE NULL_KEY PI PI_BY_TWO RAD_TO_DEG SQRT2 TRUE TWO_PI ZERO_ROTATION ZERO_VECTOR
; Internal Function Constants [Keywords 6] STATUS_PHYSICS STATUS_ROTATE_X STATUS_ROTATE_Y STATUS_ROTATE_Z STATUS_PHANTOM STATUS_SANDBOX STATUS_BLOCK_GRAB STATUS_DIE_AT_EDGE STATUS_RETURN_AT_EDGE STATUS_CAST_SHADOWS
AGENT_FLYING AGENT_ATTACHMENTS AGENT_SCRIPTED AGENT_MOUSELOOK AGENT_SITTING AGENT_ON_OBJECT AGENT_AWAY AGENT_WALKING AGENT_IN_AIR AGENT_TYPING AGENT_CROUCHING AGENT_BUSY AGENT_ALWAYS_RUN
CAMERA_PITCH CAMERA_FOCUS_OFFSET CAMERA_POSITION_LAG CAMERA_FOCUS_LAG CAMERA_DISTANCE CAMERA_BEHINDNESS_ANGLE CAMERA_BEHINDNESS_LAG CAMERA_POSITION_THRESHOLD CAMERA_FOCUS_THRESHOLD CAMERA_ACTIVE CAMERA_POSITION CAMERA_FOCUS CAMERA_POSITION_LOCKED CAMERA_FOCUS_LOCKED
ANIM_ON LOOP REVERSE PING_PONG SMOOTH ROTATE SCALE
ALL_SIDES LINK_ROOT LINK_SET LINK_ALL_OTHERS LINK_ALL_CHILDREN LINK_THIS
AGENT ACTIVE PASSIVE SCRIPTED
CONTROL_FWD CONTROL_BACK CONTROL_LEFT CONTROL_RIGHT CONTROL_ROT_LEFT CONTROL_ROT_RIGHT CONTROL_UP CONTROL_DOWN CONTROL_LBUTTON CONTROL_ML_LBUTTON
PERMISSION_DEBIT PERMISSION_TAKE_CONTROLS PERMISSION_REMAP_CONTROLS PERMISSION_TRIGGER_ANIMATION PERMISSION_ATTACH PERMISSION_RELEASE_OWNERSHIP PERMISSION_CHANGE_LINKS PERMISSION_CHANGE_JOINTS PERMISSION_CHANGE_PERMISSIONS PERMISSION_TRACK_CAMERA PERMISSION_CONTROL_CAMERA
INVENTORY_TEXTURE INVENTORY_SOUND INVENTORY_OBJECT INVENTORY_SCRIPT INVENTORY_LANDMARK INVENTORY_CLOTHING INVENTORY_NOTECARD INVENTORY_BODYPART INVENTORY_ANIMATION INVENTORY_GESTURE INVENTORY_ALL INVENTORY_NONE
CHANGED_INVENTORY CHANGED_COLOR CHANGED_SHAPE CHANGED_SCALE CHANGED_TEXTURE CHANGED_LINK CHANGED_ALLOWED_DROP CHANGED_OWNER CHANGED_REGION CHANGED_TELEPORT
TYPE_INTEGER TYPE_FLOAT TYPE_STRING TYPE_KEY TYPE_VECTOR TYPE_ROTATION TYPE_INVALID
PUBLIC_CHANNEL
ATTACH_CHEST ATTACH_HEAD ATTACH_LSHOULDER ATTACH_RSHOULDER ATTACH_LHAND ATTACH_RHAND ATTACH_LFOOT ATTACH_RFOOT ATTACH_BACK ATTACH_PELVIS ATTACH_MOUTH ATTACH_CHIN ATTACH_LEAR ATTACH_REAR ATTACH_LEYE ATTACH_REYE ATTACH_NOSE ATTACH_RUARM ATTACH_RLARM ATTACH_LUARM ATTACH_LLARM ATTACH_RHIP ATTACH_RULEG ATTACH_RLLEG ATTACH_LHIP ATTACH_LULEG ATTACH_LLLEG ATTACH_BELLY ATTACH_RPEC ATTACH_LPEC ATTACH_HUD_CENTER_2 ATTACH_HUD_TOP_RIGHT ATTACH_HUD_TOP_CENTER ATTACH_HUD_TOP_LEFT ATTACH_HUD_CENTER_1 ATTACH_HUD_BOTTOM_LEFT ATTACH_HUD_BOTTOM ATTACH_HUD_BOTTOM_RIGHT
LAND_LEVEL LAND_RAISE LAND_LOWER LAND_SMOOTH LAND_NOISE LAND_REVERT LAND_SMALL_BRUSH LAND_MEDIUM_BRUSH LAND_LARGE_BRUSH DATA_ONLINE DATA_NAME DATA_BORN DATA_RATING DATA_SIM_POS DATA_SIM_STATUS DATA_SIM_RATING DATA_PAYINFO
PAYMENT_INFO_ON_FILE PAYMENT_INFO_USED
REMOTE_DATA_CHANNEL REMOTE_DATA_REQUEST REMOTE_DATA_REPLY
PSYS_PART_FLAGS PSYS_PART_START_COLOR PSYS_PART_START_ALPHA PSYS_PART_START_SCALE PSYS_PART_END_COLOR PSYS_PART_END_ALPHA PSYS_PART_END_SCALE PSYS_PART_MAX_AGE
PSYS_PART_WIND_MASK PSYS_PART_INTERP_COLOR_MASK PSYS_PART_INTERP_SCALE_MASK PSYS_PART_BOUNCE_MASK PSYS_PART_FOLLOW_SRC_MASK PSYS_PART_FOLLOW_VELOCITY_MASK PSYS_PART_TARGET_POS_MASK PSYS_PART_EMISSIVE_MASK PSYS_PART_TARGET_LINEAR_MASK
PSYS_SRC_MAX_AGE PSYS_SRC_PATTERN PSYS_SRC_INNERANGLE PSYS_SRC_OUTERANGLE PSYS_SRC_ANGLE_BEGIN PSYS_SRC_ANGLE_END PSYS_SRC_BURST_RATE PSYS_SRC_BURST_PART_COUNT PSYS_SRC_BURST_RADIUS PSYS_SRC_BURST_SPEED_MIN PSYS_SRC_BURST_SPEED_MAX PSYS_SRC_ACCEL PSYS_SRC_TEXTURE PSYS_SRC_TARGET_KEY PSYS_SRC_OMEGA
PSYS_SRC_OBJ_REL_MASK
PSYS_SRC_PATTERN_DROP PSYS_SRC_PATTERN_EXPLODE PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
VEHICLE_TYPE_NONE VEHICLE_TYPE_SLED VEHICLE_TYPE_CAR VEHICLE_TYPE_BOAT VEHICLE_TYPE_AIRPLANE VEHICLE_TYPE_BALLOON
VEHICLE_REFERENCE_FRAME VEHICLE_LINEAR_FRICTION_TIMESCALE VEHICLE_ANGULAR_FRICTION_TIMESCALE VEHICLE_LINEAR_MOTOR_DIRECTION VEHICLE_ANGULAR_MOTOR_DIRECTION VEHICLE_LINEAR_MOTOR_OFFSET
VEHICLE_HOVER_HEIGHT VEHICLE_HOVER_EFFICIENCY VEHICLE_HOVER_TIMESCALE VEHICLE_BUOYANCY
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY VEHICLE_LINEAR_DEFLECTION_TIMESCALE VEHICLE_LINEAR_MOTOR_TIMESCALE VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY VEHICLE_ANGULAR_DEFLECTION_TIMESCALE VEHICLE_ANGULAR_MOTOR_TIMESCALE VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY VEHICLE_VERTICAL_ATTRACTION_TIMESCALE
VEHICLE_BANKING_EFFICIENCY VEHICLE_BANKING_MIX VEHICLE_BANKING_TIMESCALE
VEHICLE_FLAG_NO_FLY_UP VEHICLE_FLAG_NO_DEFLECTION_UP VEHICLE_FLAG_LIMIT_ROLL_ONLY VEHICLE_FLAG_HOVER_WATER_ONLY VEHICLE_FLAG_HOVER_TERRAIN_ONLY VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT VEHICLE_FLAG_HOVER_UP_ONLY VEHICLE_FLAG_LIMIT_MOTOR_UP VEHICLE_FLAG_MOUSELOOK_STEER VEHICLE_FLAG_MOUSELOOK_BANK VEHICLE_FLAG_CAMERA_DECOUPLED
PRIM_TYPE PRIM_MATERIAL PRIM_PHYSICS PRIM_FLEXIBLE PRIM_POINT_LIGHT PRIM_TEMP_ON_REZ PRIM_PHANTOM PRIM_CAST_SHADOWS PRIM_POSITION PRIM_SIZE PRIM_ROTATION PRIM_TEXTURE PRIM_COLOR PRIM_BUMP_SHINY PRIM_FULLBRIGHT PRIM_TEXGEN
PRIM_TYPE_BOX PRIM_TYPE_CYLINDER PRIM_TYPE_PRISM PRIM_TYPE_SPHERE PRIM_TYPE_TORUS PRIM_TYPE_TUBE PRIM_TYPE_RING
PRIM_HOLE_DEFAULT PRIM_HOLE_CIRCLE PRIM_HOLE_SQUARE PRIM_HOLE_TRIANGLE
PRIM_MATERIAL_STONE PRIM_MATERIAL_METAL PRIM_MATERIAL_GLASS PRIM_MATERIAL_WOOD PRIM_MATERIAL_FLESH PRIM_MATERIAL_PLASTIC PRIM_MATERIAL_RUBBER PRIM_MATERIAL_LIGHT
PRIM_SHINY_NONE PRIM_SHINY_LOW PRIM_SHINY_MEDIUM PRIM_SHINY_HIGH
PRIM_BUMP_NONE PRIM_BUMP_BRIGHT PRIM_BUMP_DARK PRIM_BUMP_WOOD PRIM_BUMP_BARK PRIM_BUMP_BRICKS PRIM_BUMP_CHECKER PRIM_BUMP_CONCRETE PRIM_BUMP_TILE PRIM_BUMP_STONE PRIM_BUMP_DISKS PRIM_BUMP_GRAVEL PRIM_BUMP_BLOBS PRIM_BUMP_SIDING PRIM_BUMP_LARGETILE PRIM_BUMP_STUCCO PRIM_BUMP_SUCTION PRIM_BUMP_WEAVE
PRIM_TEXGEN_DEFAULT PRIM_TEXGEN_PLANAR
MASK_BASE MASK_OWNER MASK_GROUP MASK_EVERYONE MASK_NEXT
PERM_TRANSFER PERM_MODIFY PERM_COPY PERM_MOVE PERM_ALL
PARCEL_MEDIA_COMMAND_STOP PARCEL_MEDIA_COMMAND_PAUSE PARCEL_MEDIA_COMMAND_PLAY PARCEL_MEDIA_COMMAND_LOOP PARCEL_MEDIA_COMMAND_TEXTURE PARCEL_MEDIA_COMMAND_URL PARCEL_MEDIA_COMMAND_TIME PARCEL_MEDIA_COMMAND_AGENT PARCEL_MEDIA_COMMAND_UNLOAD PARCEL_MEDIA_COMMAND_AUTO_ALIGN
LIST_STAT_MAX LIST_STAT_MIN LIST_STAT_MEAN LIST_STAT_MEDIAN LIST_STAT_STD_DEV LIST_STAT_SUM LIST_STAT_SUM_SQUARES LIST_STAT_NUM_COUNT LIST_STAT_GEOMETRIC_MEAN LIST_STAT_RANGE
PAY_HIDE PAY_DEFAULT
PARCEL_FLAG_ALLOW_FLY PARCEL_FLAG_ALLOW_GROUP_SCRIPTS PARCEL_FLAG_ALLOW_SCRIPTS PARCEL_FLAG_ALLOW_LANDMARK PARCEL_FLAG_ALLOW_TERRAFORM PARCEL_FLAG_ALLOW_DAMAGE PARCEL_FLAG_ALLOW_CREATE_OBJECTS PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS PARCEL_FLAG_USE_ACCESS_GROUP PARCEL_FLAG_USE_ACCESS_LIST PARCEL_FLAG_USE_BAN_LIST PARCEL_FLAG_USE_LAND_PASS_LIST PARCEL_FLAG_LOCAL_SOUND_ONLY PARCEL_FLAG_RESTRICT_PUSHOBJECT PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY
REGION_FLAG_ALLOW_DAMAGE REGION_FLAG_FIXED_SUN REGION_FLAG_BLOCK_TERRAFORM REGION_FLAG_SANDBOX REGION_FLAG_DISABLE_COLLISIONS REGION_FLAG_DISABLE_PHYSICS REGION_FLAG_BLOCK_FLY REGION_FLAG_ALLOW_DIRECT_TELEPORT REGION_FLAG_RESTRICT_PUSHOBJECT
HTTP_METHOD HTTP_MIMETYPE HTTP_BODY_MAXLENGTH HTTP_BODY_TRUNCATED HTTP_VERIFY_CERT
PARCEL_COUNT_TOTAL PARCEL_COUNT_OWNER PARCEL_COUNT_GROUP PARCEL_COUNT_OTHER PARCEL_COUNT_SELECTED PARCEL_COUNT_TEMP
PARCEL_DETAILS_NAME PARCEL_DETAILS_DESC PARCEL_DETAILS_OWNER PARCEL_DETAILS_GROUP PARCEL_DETAILS_AREA
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Prodigal Maeterlinck
Registered User
Join date: 14 Dec 2005
Posts: 136
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02-19-2007 20:29
What I mind is that you didn't do this BEFORE and save me the effort;]
Other than that, this should be stickied and wikified, thanks Patrick.
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Patrick2 Chama
Registered User
Join date: 15 Sep 2006
Posts: 52
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02-19-2007 23:23
From: Prodigal Maeterlinck What I mind is that you didn't do this BEFORE and save me the effort;]
Other than that, this should be stickied and wikified, thanks Patrick. You're welcome. I hadn't even thought of doing that until I was double checking the source code for the quaternion  I agree, should be stickied, make coding much nicer for folk. I'll see if I can add it to the wiki.
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Fallon Fadoodle
Registered User
Join date: 18 Feb 2007
Posts: 1
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Thanks so so very much!
02-20-2007 21:30
This is just rockin'! Just like many others, I think that TextPad is the greatest text editor in the known universe. I haven't even written the first line of LSL yet, but I now look forward to hours of tedious coding with good old TextPad. I love you.
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Yo Brewster
Registered User
Join date: 1 Feb 2006
Posts: 139
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Lovin it!
03-03-2007 13:57
Works like a charm! Thanks 
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Fennec Wind
Registered User
Join date: 18 Oct 2006
Posts: 21
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03-03-2007 20:27
Here's a quick little addition that Pat didn't notice until I pointed it out to him. Right below the following line...
StringEnd = "
Add this line...
StringEsc = \
That will fix syntax issues with escaped quotes.
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Diablo Shilova
Registered User
Join date: 4 Mar 2007
Posts: 1
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03-15-2007 13:48
And to put some icing on this cake... Look up lslint, http://w-hat.com/lslint/ its a command line syntax checker. This can be added as a "tool" in Textpad and you have it check your syntax! The command output goes into a text document in your workspace. It totally rocks.
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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03-15-2007 16:53
i just notice there was an extra lsl funtion in Patrick2 Chama list.
llSetForSale
yet there is no mention of this yet... hmmm something else in the not to far future?
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Patrick2 Chama
Registered User
Join date: 15 Sep 2006
Posts: 52
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03-15-2007 20:56
From: Diablo Shilova And to put some icing on this cake... Look up lslint, http://w-hat.com/lslint/ its a command line syntax checker. This can be added as a "tool" in Textpad and you have it check your syntax! The command output goes into a text document in your workspace. It totally rocks. I use that as well, great addition to your development environment.
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Patrick2 Chama
Registered User
Join date: 15 Sep 2006
Posts: 52
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03-15-2007 20:57
From: Gearsawe Stonecutter i just notice there was an extra lsl funtion in Patrick2 Chama list.
llSetForSale
yet there is no mention of this yet... hmmm something else in the not to far future? Yep, it's commented out in the source code, hopefully it will be activated soon, would be very useful. integer llSetForSale(integer selltype, integer price) Sets this object for sale in mode selltype for price. Returns TRUE if successfully set for sale.
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