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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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06-29-2006 05:13
Okay, this is a fairly simple script chunk, the stuff that's done is more complex but these are the bits that matter: myFunction() { list anims = llGetAnimationList(llGetOwner()); integer x = 0; llStartAnimation(animation); // Do my pose, then stop all other animations @loop; llStopAnimation(llList2String(anims, x)); if ((++x) < llGetListLength(anims)) jump loop;
// Do some stuff
x = 0; @loop2; llStartAnimation(llList2String(anims, x)); if ((++x) < llGetListLength(anims)) jump loop2; llStopAnimation(animation); // Stop my pose once all others have returned }Stopping the animations works a charm, I needed that because my pose doesn't fully over-ride the standing animation so it looked funny unless I stopped it. However, the startanimation part, which is meant to put me back to standing again doesn't seem to work Now, I presume the reason for this is that llStartAnimation() doesn't accept keys, however, there appears to be no-way to change the key from llGetAnimationList() into a name that I can then use. Is there a way to do this or am I going to have to check the avatar's current action (e.g sitting, standing etc)?
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Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
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06-29-2006 23:07
From: Haravikk Mistral Okay, this is a fairly simple script chunk, the stuff that's done is more complex but these are the bits that matter: myFunction() { list anims = llGetAnimationList(llGetOwner()); integer x = 0; llStartAnimation(animation); // Do my pose, then stop all other animations @loop; llStopAnimation(llList2String(anims, x)); if ((++x) < llGetListLength(anims)) jump loop;
// Do some stuff
x = 0; @loop2; llStartAnimation(llList2String(anims, x)); if ((++x) < llGetListLength(anims)) jump loop2; llStopAnimation(animation); // Stop my pose once all others have returned }Stopping the animations works a charm, I needed that because my pose doesn't fully over-ride the standing animation so it looked funny unless I stopped it. However, the startanimation part, which is meant to put me back to standing again doesn't seem to work Now, I presume the reason for this is that llStartAnimation() doesn't accept keys, however, there appears to be no-way to change the key from llGetAnimationList() into a name that I can then use. Is there a way to do this or am I going to have to check the avatar's current action (e.g sitting, standing etc)? Check out these links: http://secondlife.com/badgeo/wakka.php?wakka=whilehttp://secondlife.com/badgeo/wakka.php?wakka=dowhilehttp://secondlife.com/badgeo/wakka.php?wakka=forThey're better choices than using jump or goto. Consider starting the animation after your script stops all other animations. llStartAnimation doesn't accept keys. There's no way of changing a animation key back to a name, because ultimately the animation is not in the inventory of the prim. I'd let the avatar's AO restart any needed animations.
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