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Wearable: Disapear After Set Time

Gusher Castaignede
SL Builder
Join date: 8 Oct 2007
Posts: 342
10-17-2008 20:05
I need some help on getting a wearable object to disapear after a set number seconds. For example, an attached soda can with the default drinking animation. Any help appreciated...
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
10-17-2008 20:34
Unless you want to play with hiding prims - setting them to be tiny or changing them to be transparent, I think http://wiki.secondlife.com/wiki/LlDetachFromAvatar is your only choice..
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
10-17-2008 23:56
and to keep them from being a cleanup issue, for either the sim or the owner, you can set them to be temp on rez... good for throwaway items.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
10-18-2008 00:02
sadly, there is no llDrop.
And no llDieAttached
and no llDetachToTrash
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
10-18-2008 16:31
brain fart, true, I had forgotten...
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Gusher Castaignede
SL Builder
Join date: 8 Oct 2007
Posts: 342
10-18-2008 17:50
That's good enough, works for me. Thanks!

From: Sindy Tsure
Unless you want to play with hiding prims - setting them to be tiny or changing them to be transparent, I think http://wiki.secondlife.com/wiki/LlDetachFromAvatar is your only choice..
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
10-18-2008 18:51
which one works for you? lol
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want more layers for tattoos, specifically for the head? vote here
http://jira.secondlife.com/browse/VWR-1449?

llDetectedCollision* Functions similar to touch
http://jira.secondlife.com/browse/SVC-3369
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
10-20-2008 00:02
what about llDie?
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
10-20-2008 00:35
From: Johan Laurasia
what about llDie?

It does nothing in an attached object.