Temporary box checked in the edit screen, as in
llSetPrimitiveParams([PRIM_TEMP_ON_REZ, TRUE]);
) don't get deleted automatically by the sim?
I have a piece of artwork that constantly rezzes temp prims*, and
it usually works very well. But the other night the prims in one of
them stopped being cleaned up by the sim, and there were about
15,000 of them by the time anyone noticed. This significantly
impacted the performance of the sim. *
Fortunately the islandowner was understanding about it.
I'm probably going to stick a timed llDie() into all these prims
in case it happens again (which increases the script-load on the
sim, but it's better than the alternative). But has anyone else
seen this, or have any idea what might cause it?
Tx,
Dale
* No flames about temp abuse, please!
It uses the temp primsfor their (usual) auto-cleanup properties, not to try to violate parcel
prim limits.
