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Particle Scripts and Loads

Marla Truss
Registered User
Join date: 15 Mar 2006
Posts: 197
07-22-2006 07:00
What type of load does a particle script put on a server. At first I thought with all the action, you had to be careful using them, but then I realized that the animation should be entirely a client load, not a server load.

Can anyone give me any insight?
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-22-2006 07:04
Assuming the particle effect is not changed, then all the server needs is the original instruction then after that the script can even be removed. Particle effect is actually a prim property and fully a client-side effect.
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
07-22-2006 07:59
Yeah, it shouldn't cause any more problems to a server than specifying a prim's floating text or color.

One thing, I have found that you want to keep your textures fairly low though. 256x256 is probably the upper limit for particle effects, otherwise you just get grey squares.
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Marla Truss
Registered User
Join date: 15 Mar 2006
Posts: 197
07-22-2006 14:47
Thanks :-)
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