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Jaydin Normandy
Registered User
Join date: 1 Apr 2006
Posts: 19
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07-07-2008 08:50
I have a hud that needs to be picked up from the ground and then attached to the screen. I have two pieces. The first piece is the actual HUD that attaches, which is flat. I created a 3D non-functioning version of the HUD that is on the ground. I want the user to be able to touch the 3D HUD on the ground and have the 2d-functioning version to attach to their screen. Is there anyway to script this?
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Daten Thielt
Registered User
Join date: 1 Dec 2006
Posts: 104
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07-07-2008 09:41
definatly use this in your 2d object, i imagin you touch the 3d on, a 2d one rezzes and then attaches <note> the attaching prim must be owned by the person wanting to attach it key owner;
default { state_entry() { owner = llGetOwner(); } on_rez(integer r) { owner = llGetOwner(); llRequestPermissions(owner,PERMISSION_ATTACH); } run_time_permissions(integer perm) { if(perm) { llAtachToAvatar(ATTACH_HUD_TOP_RIGHT); } } }
theys are the attachment points you can use ATTACH_HUD_CENTER_2 ATTACH_HUD_TOP_RIGHT ATTACH_HUD_TOP_CENTER ATTACH_HUD_TOP_LEFT ATTACH_HUD_CENTER_1 ATTACH_HUD_BOTTOM_LEFT ATTACH_HUD_BOTTOM ATTACH_HUD_BOTTOM_RIGHT
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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07-07-2008 09:44
From: Jaydin Normandy I have a hud that needs to be picked up from the ground and then attached to the screen. I have two pieces. The first piece is the actual HUD that attaches, which is flat. I created a 3D non-functioning version of the HUD that is on the ground. I want the user to be able to touch the 3D HUD on the ground and have the 2d-functioning version to attach to their screen. Is there anyway to script this? Reminds me of a griefing object someone once tried. They made the original object for sell and on the change event of selling it attempted to attach.
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