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Flapping Wings

Natsely Amaterasu
Registered User
Join date: 30 Sep 2008
Posts: 19
12-01-2009 13:03
I am trying to build wings that just flap up and down when you fly for an avatar. I can't seem to get the angles right and they just move erratically. If anyone can point me in the direction of a good place to find a similar script or to start one I would appreciate it. I would also like to know were i could get my hands on a puppeteering script. Thank You.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-01-2009 17:12
From: Natsely Amaterasu
I am trying to build wings that just flap up and down when you fly for an avatar. I can't seem to get the angles right and they just move erratically. If anyone can point me in the direction of a good place to find a similar script or to start one I would appreciate it. I would also like to know were i could get my hands on a puppeteering script. Thank You.

you can search the forums for the puppeteer script, there's at least a link for it... or it should be on the lsl portal (http://wiki.secondlife.com/wiki/LSL_Portal)

however if you search for my simple door script that should be more than suitable for a start (it'll work for wings, same idea, rotating prim)
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
12-02-2009 00:37
If you're looking for a third party programme , I'd suggest seriously considering something called either zF Animator or zFire Animator as an alternative to Puppeteer. I've used both and find zFire more versatile and easier to use. It also generates full perms scripts, which is nice, and is a bit cheaper than Puppeteer.

If you use Void's method, which is what I was going to suggest too, you also should take a look at the discussion we had at /54/bf/353065/1.html, which you'll need to know about if you want to change the wings' position and rotation at the same time, I think.
Regan Flasheart
Adulterated content
Join date: 25 Nov 2005
Posts: 25
12-02-2009 07:05
You might save yourself a lot of frustration by avoiding the syncronisation problems of having 2 separate prims moving by either:

A- Making both wings as a single prim with a sculpt texture.

B- Using a stripped down AO script and a 'shrugging' animation which moves the shoulders when in flight, then just attach each wing to a shoulder.

Spreading/folding the wings can be handled by script as a slight difference during take off/landing won't be overly obvious.

I tried doing what you're attempting once and even using supposedly delay free link message scripts I was unable to make a decent flapping that worked in anything but a lag free sim.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-02-2009 08:38
From: Regan Flasheart

B- Using a stripped down AO script and a 'shrugging' animation which moves the shoulders when in flight, then just attach each wing to a shoulder.
This one works well. Animated sculpts work ok for slow flapping. Single flexy prims with scripts that cycle the force on them work OK for fluttery fairy wings. But AO works best.
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jeaniesing Trilling
Loves to animate & script
Join date: 21 Oct 2006
Posts: 61
12-02-2009 12:49
attached moving/rotation prims need a little extra division to get the rotations right...

perhaps Innula's research will help you /54/bf/353065/1.html
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-02-2009 16:26
From: jeaniesing Trilling
attached moving/rotation prims need a little extra division to get the rotations right...

perhaps Innula's research will help you /54/bf/353065/1.html

doesn't apply to half cut prims centered on the attach point (thankfully), if you use only local rotation.
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Natsely Amaterasu
Registered User
Join date: 30 Sep 2008
Posts: 19
12-03-2009 15:39
uhmmmm......what does AO mean?<-------noob

Currently the wings that i'm using, their rotation gets messed up when i turn while flying.
Argent Stonecutter
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Posts: 20,263
12-03-2009 15:39
Animation Overrider
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Natsely Amaterasu
Registered User
Join date: 30 Sep 2008
Posts: 19
12-03-2009 16:30
where would i be able to get an AO script?

What exactly do yo mean by half cut prim centered on attachment point
Void Singer
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Join date: 24 Sep 2005
Posts: 6,973
12-03-2009 16:50
free, all over SL... just hit search (there are some that you pay for, because they come preloaded with animations, ignore those)
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
12-03-2009 16:52
From: Natsely Amaterasu
where would i be able to get an AO script?

Zhao II is a popular one and free. Look for it in search or try this specific location ... http://slurl.com/secondlife/Terra%20Bordeaux/184/105/27. A nice place.

From: someone
What exactly do yo mean by half cut prim centered on attachment point

A prim that has been cut in half (use Path Cut in edit mode) and then adjusted so that the center of the remaining half is at the attachment point on your av body.... like a hinge.
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Natsely Amaterasu
Registered User
Join date: 30 Sep 2008
Posts: 19
12-03-2009 17:17
Thank you all for you help...i have a working model of the wings right now. I will return if I need any more help. Thanks a lot.