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ALL_SIDES not working in llSetTexture?

Barry Moody
Registered User
Join date: 17 Dec 2006
Posts: 24
03-13-2007 15:33
I've been working with dynamically set textures and the following line only applies the texture to two sides:

llSetTexture ("img_" + itemName, ALL_SIDES);

Is anyone else seeing this problem lately?
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
03-13-2007 16:06
Do you maybe have colors on other sides that would block seeing the texture? Gotta say that all my llSetTextures are working just fine.
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--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Barry Moody
Registered User
Join date: 17 Dec 2006
Posts: 24
03-13-2007 16:20
Nope, I've tested that a few times. I'm now seeing that it works on one cylinder but not another, so maybe it's some kind of funky latency. I'll just keep an eye on it and hope it's another wonderful, temporary wierdness :P