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How to get rid of 'floating text'?

Jodi Woyseck
Registered User
Join date: 1 Oct 2005
Posts: 9
12-19-2006 18:18
Hi, I am not sure if this is the right term for them. I want to get rid of the text over some furniture with poseballs. Any help would be much appreciated :)

(I have contacted the creator over a week ago but couldn't get any help at all. I guess he's too busy replying all sorts of questions from his customers. )
Kermitt Quirk
Registered User
Join date: 4 Sep 2004
Posts: 267
12-19-2006 18:25
Your terminology is correct. It's either called floating text, or some refer to it as hover text. If the object is moddable you can put a small script in to remove it, but if some of the existing scripts reset the text at any point it will come back. Then the only solution would be to remove the llSetText command from the main script (which of course you could only do yourself if the script is moddable). Apart from that you have no option but to get the original creator to change it and replace your current copy.

This is the script you could try adding to the object if your able to...
CODE
default
{
state_entry() {
llSetText("",<0,0,0>,0);
}
}
Jodi Woyseck
Registered User
Join date: 1 Oct 2005
Posts: 9
12-19-2006 19:25
From: Kermitt Quirk
Your terminology is correct. It's either called floating text, or some refer to it as hover text. If the object is moddable you can put a small script in to remove it, but if some of the existing scripts reset the text at any point it will come back. Then the only solution would be to remove the llSetText command from the main script (which of course you could only do yourself if the script is moddable). Apart from that you have no option but to get the original creator to change it and replace your current copy.

This is the script you could try adding to the object if your able to...
CODE
default
{
state_entry() {
llSetText("",<0,0,0>,0);
}
}


Thank you very much Kermitt! I will try with that :)
Soen Eber
Registered User
Join date: 3 Aug 2006
Posts: 428
12-19-2006 19:42
You could also replace the script with one of the freebie animation/poseball scripts in the scripting library or on the wiki. It would use the same pose as is in the furniture - you wouldn't touch that. If you go that route you'll need to manually adjust the llSitTarget vector to get the right position.
Jodi Woyseck
Registered User
Join date: 1 Oct 2005
Posts: 9
12-20-2006 19:22
oic....thanks Soen! Happy holidays :)
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
12-21-2006 06:44
Along the same lines as this thread, if I remove the "hover text" script from a copy/mod/trans enabled item that I own, then exit the editor, the hover text is still there 99% of the time. I've relogged, and it's still there. Open editor>more>Contents, there's no script in the object. Still floating text. How to fix that?

Thanks.

A
Kermitt Quirk
Registered User
Join date: 4 Sep 2004
Posts: 267
12-21-2006 06:52
From: Abba Thiebaud
Along the same lines as this thread, if I remove the "hover text" script from a copy/mod/trans enabled item that I own, then exit the editor, the hover text is still there 99% of the time. I've relogged, and it's still there. Open editor>more>Contents, there's no script in the object. Still floating text. How to fix that?


Hover text (like a few other things including particles) is actually a property of the prim, so once it's set it stays like that even when the script is removed. To get rid of the hover text you need to put a script in with an llSetText("",<0,0,0>,0) like I mentioned in an earlier post. Once the text has been set to nothing you could then remove that script too.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
12-21-2006 06:56
From: Abba Thiebaud
Along the same lines as this thread, if I remove the "hover text" script from a copy/mod/trans enabled item that I own, then exit the editor, the hover text is still there 99% of the time. I've relogged, and it's still there. Open editor>more>Contents, there's no script in the object. Still floating text. How to fix that?

Thanks.

A

F
Floating text is an attribute of a prim. So once a script has set it, then the script can be removed and the text stays until another script changes the script. Here is my floating text remove script. It will get rid of the text and then remove itself.

CODE

default
{
state_entry()
{
llSetText("",<0,0,0>,0.0);
llRemoveInventory(llGetScriptName());
}
}
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Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
12-21-2006 07:00
From: Kermitt Quirk
Hover text (like a few other things including particles) is actually a property of the prim, so once it's set it stays like that even when the script is removed. To get rid of the hover text you need to put a script in with an llSetText("",<0,0,0>,0) like I mentioned in an earlier post. Once the text has been set to nothing you could then remove that script too.


Ha! Simpler than the work around I've been doing, which is put the script back in and erase the text, but leaving the script in there. I guess if I did that, then went back in and removed the script, it would have been gone as well. Duh!

Sorry, my SL name should still be IMA NOOB.

Thanks Kermitt. :)