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Cyclopean Sprocket
Compulsive Builder
Join date: 16 Feb 2006
Posts: 17
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07-17-2006 16:05
I keep seeing sparkles whenever my scripts are running. This is messing with the aesthetics of what I'm trying to build. Is there a way of making that stop happening?
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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07-17-2006 16:49
Less drugs?
Actually, I'm not sure what you're talking about. Could you post up a screenshot of these 'sparkles'?
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Goapinoa Primeau
Addict
Join date: 29 Jun 2006
Posts: 58
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Sparklies
07-17-2006 17:39
Your sparkles are happening becuse the prim you are using has contained at some point a llparticle systems script,
llparticle system, plenty of info here and on the wiki to explore the settings but what you reallly need to know is that if you activate the system in a prim and then delete the script from the prim, it will still remain sparkly, you have to put in a another script that asks the prim to start the particle system again with out having any further parameters so it starts and does nothing.
This is like cleaning out your particle system.
drop the following script onto your buggy object, that should do the trick
default {
state_entry() { llParticleSystem([]); }
}
FYI the same thing can happen if you set the flexible status of a prim to true and also the set text content. Both of these need to be recalled with empty parameters in order to get rid of the previous ones.
(If im wrong about any of these someone please tell me, im quite new to this!)
Best Goapinoa Primeau
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Cliffy Palmerstone
Manc in Geordieland
Join date: 15 Sep 2004
Posts: 255
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07-17-2006 17:54
Another possibility is that you have "show updates" switched on. If you press ctrl-alt-shift-U and it stops, that is your problem.
_____________________
How do I make a signature?
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Odysseus Fairymeadow
Registered Explorer
Join date: 18 May 2006
Posts: 44
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07-17-2006 17:56
Umm, a different way of looking at it...
The "sparkles" are also done whenever your object says something to you, either in chat or privately. If it does not say anything (or I suspect, if you do not see what it says), then you will not see these particular sparkles.
If you've been creating your own (with llParticleStream), then deal with that instead.
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
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07-17-2006 18:44
From: Odysseus Fairymeadow Umm, a different way of looking at it...
The "sparkles" are also done whenever your object says something to you, either in chat or privately.
I thought the same thing as Odysseus when I read the original post. To be certain, are the sparkles moving in a distictive circlar pattern around the object? When I enable debugging I sometimes end up with a nice whirlwind effect as the script dumps out dozens of lines of output.
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Cyclopean Sprocket
Compulsive Builder
Join date: 16 Feb 2006
Posts: 17
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07-18-2006 10:35
From: Nepenthes Ixchel I thought the same thing as Odysseus when I read the original post. To be certain, are the sparkles moving in a distictive circlar pattern around the object? When I enable debugging I sometimes end up with a nice whirlwind effect as the script dumps out dozens of lines of output. This is probably it, yes. The object is, in fact, spewing out piles of debugging information at me, and the sparkles are in a whirlwind pattern around the object. It's nice to know that they'll go away when I remove the debugging chatter. I have to do that anyway because it considerably slows down execution.
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