Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Does llRemoteLoadScriptPin always work?

Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
06-16-2006 14:55
Having a problem where I remote load script on a series of objects in a multi-threaded manner, and while the scripts are being replaced, the state_entry, which has one llOwnerSay command, doesn't seem to be getting called.

Before I bug this, is anyone seeing similar problems?
_____________________
http://ironperth.com - Games for SecondLife and more.
Gaius Goodliffe
Dreamsmith
Join date: 15 Jan 2006
Posts: 116
06-16-2006 16:22
I'm not seeing any problems, although I have in the past seen llRemoteLoadScriptPin not work if I didn't do a short delay after I received the object_rez event before calling it -- it wouldn't work if I tried to throw a script into an object too quickly after rezzing it. But aside from that, no, it seems to work flawlessly for me.
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
06-16-2006 17:21
Hmm, I'm doing about 32 remoteloadscripts spread over 5 threads / lsl scripts. I wonder if that is having an impact.
_____________________
http://ironperth.com - Games for SecondLife and more.