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Goat Fackler
Registered User
Join date: 11 Apr 2006
Posts: 2
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06-07-2006 16:09
I am using llSetCameraParams to force the camera above a game board I'm working on, but the rotation of the camera is wrong. How can I make the camera turn 90 degrees?
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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06-07-2006 16:10
From: Goat Fackler I am using llSetCameraParams to force the camera above a game board I'm working on, but the rotation of the camera is wrong. How can I make the camera turn 90 degrees? As far as I know, you can't roll the camera. 
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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06-07-2006 22:21
One idea. It depends on the rotation of llSitTarget. What about leting avatars sit with turning 90 degrees and play the sitting animation that you created so that it sat with turnning -90 degrees? 
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 Seagel Neville 
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