Pretty Please...
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
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07-20-2004 12:09
People, stop using unsit and eject from land, if you want to keep people out use the built in access list. I can't count how often I'm just bumming around in a plane or something and all of a sudden I go flying and the vehicle flies off the other way while I'm stuck in an animation. Hey, I don't want to come on your land if you don't want me there, but those unsit eject scripts don't give me the option of avoiding you. No warning red bars. Also the access list I bounce off of rather than being rudely ejected and shoved.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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Re: Pretty Please...
07-20-2004 13:08
From: someone Originally posted by Rickard Roentgen People, stop using unsit and eject from land, if you want to keep people out use the built in access list. I can't count how often I'm just bumming around in a plane or something and all of a sudden I go flying and the vehicle flies off the other way while I'm stuck in an animation. Hey, I don't want to come on your land if you don't want me there, but those unsit eject scripts don't give me the option of avoiding you. No warning red bars. Also the access list I bounce off of rather than being rudely ejected and shoved. I use this feature sometimes. One thing that your not thinking of: If you want to keep someone out of anything over about two stories, land access is useless. The red bars extend a mere 40 meters above ground. If you have a build up high you want to keep people out of, eject from land or teleport agent home are the only choices. And I would think eject from land is a little nicer than teleport agent home.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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07-20-2004 13:36
Probably a better suggestion would be to have people that script these ejector scripts, to set an altitude cap on ejecting people. Say, set the altitude to 10m above the top of their building. If the agent is above that altitude, don't do anything. If not, unsit/eject away.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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07-20-2004 14:31
From: someone Originally posted by Hank Ramos Probably a better suggestion would be to have people that script these ejector scripts, to set an altitude cap on ejecting people. Say, set the altitude to 10m above the top of their building. If the agent is above that altitude, don't do anything. If not, unsit/eject away. The problem with this suggestion is that it would require a considerable amount of sophistication to actually *find* the top of the owner's build automatically. The user would have to specify the height of the ejector, and there's no stopping a user that asks for 96 meters of ejector coverage (the max).
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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07-20-2004 18:52
Unless the ejector was on top of their build......
If I put one up, that's where I'd probably put it...
Siggy.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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07-20-2004 22:43
Re-reading that it looks like I'm being a smartarse,when actually I'm not..
I imagine it would be easier to find the distance to the ground than it would be to find the (arbitary) top of your build...
Just thoughts.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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Re: Pretty Please...
07-20-2004 23:38
From: someone Originally posted by Rickard Roentgen People, stop using unsit and eject from land, if you want to keep people out use the built in access list. I can't count how often I'm just bumming around in a plane or something and all of a sudden I go flying and the vehicle flies off the other way while I'm stuck in an animation. Hey, I don't want to come on your land if you don't want me there, but those unsit eject scripts don't give me the option of avoiding you. No warning red bars. Also the access list I bounce off of rather than being rudely ejected and shoved. After you get ejected from your vehicle, are you able to move around without relogging? If you need to relog to get things back to normal, then what's probably happened is you've experienced a failed sim crossing, not a hostile script. I fly around a lot, and I've never encountered an unsit/eject script.
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Chris Byrne
Broccoli Chef
Join date: 21 Mar 2004
Posts: 57
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07-21-2004 01:47
Too bad there is/are some script(s) that do(es) something similar to that. It happens to be an outlying sim that unfortunately hung my client because it banned me from the entire sim. It immediately forced my agent beyond the SW corner upon entering it, hanging my client while spamming notices about not being authorized. Fairly sure I don't know the person, although... lol
But then again... What do I know.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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07-21-2004 02:31
i'm one of the few people who actualy drives on the roads; Now the linden road quality is often lacking as the roadway stretches over private land leading to parts getting returned but also hitting access restricted land at high speeds. This is especialy ugly if done at high speed on a sim crossing as you will find your ride gone and you in the sw courner of a sim.
I've petitioned the Lindens on a nubmer of occations telling them where problems will be but more often then not, they don't get fixed. Makes me wonder if they know there is a show property line feature...
(but the newer roads are better then the old roads in this respect)
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