Antena Eourres
Registered User
Join date: 8 Nov 2009
Posts: 15
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12-02-2009 11:41
Hello people! im new, and already loving SL, starting to learn scripting and enjoying blender also anf building some great stuff, I have made a fighter and it goes well, but now I would be very interested in some wheels down scripts, something maybe that can be controlled by a key press, maybe something that is speed/throttle controlled.
Now I have searched for some free scripts to do this, no luck there (worth a shot) so I am now in need of making one myself (god help me) would anyone be so kinda as to help?
Its a kind of future fighter, I have the jets working on "start" I thought maybe I could if not wheels use some sort of down firing jets but I am not sure this will work as I will still drag the bottom of the craft along the floor and loose hover effect? so I thought physical wheels might be more realistic
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-02-2009 16:20
from the sound of it you're looking for something already done (and not how to do it yourself) right? best place for that is products wanted, since this forum deals strictly with learning to write the scripts yourself.
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Antena Eourres
Registered User
Join date: 8 Nov 2009
Posts: 15
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12-03-2009 11:41
From: Void Singer from the sound of it you're looking for something already done (and not how to do it yourself) right? best place for that is products wanted, since this forum deals strictly with learning to write the scripts yourself. No I am wanting to learn scripting, but I am kinda new at it. I really would like down thrusters and I have managed to get the main engines to go when the vehicle starts/stops, so it should be simple to reverse this process for the down ones. But I am not sure how I can make my vehicle not touch the ground? some pointers on this would be nice  the idea is that when I get in and turn it on, I dont really want it smalling the ground as it does now.
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Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
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12-03-2009 13:37
You can use visible wheels when the craft is on the ground. When it is not make the wheels not visible by setting alpha to full transparency. Having an invisible prim at the bottom is also a way to make the vehicle appear hovering. Apart from that vehicles have a VEHICLE_HOVER_HEIGHT parameter you can set to make a vehicle hover. See: http://www.lslwiki.net/lslwiki/wakka.php?wakka=vehicles
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-03-2009 16:14
well an adaptation of a door script with a sculpted wheel assembly might work for you.
as for downward facing jets, that's actually rather easy if they always face that way (then you are just doing a visual jet wash effect, which could be accomplished with transparency)
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Antena Eourres
Registered User
Join date: 8 Nov 2009
Posts: 15
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12-04-2009 12:34
Great ideas! thanks for that, I am jumping in at the deep end I know, but thanks for pointers least I know the general idea of where to go, I have door scripts and so on already so ill have a play around, yes down kets would be more simple I guess, I will maybe if I do that try the hover line mentioned above, I need to re visit the script anyway to add something ot make my float on water rather than sink (im a rubbish pilot! always crash)
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-04-2009 14:55
if you are using hover, there's a setting to make it ignore land height and only pay attention to water, or vice versa.. combined they may allow you to hover over both.
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