Weld Grayman
Registered User
Join date: 19 Sep 2009
Posts: 2
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11-06-2009 19:44
How would I modify this line to have say sides 1 and 3 animated only? I have tried several changes and all I seem to do is cancel sides.
llSetTextureAnim (ANIM_ON | LOOP, 1, 4, 4, 0, 0, 15.0);
I know its not this: llSetTextureAnim (ANIM_ON | LOOP, 1+3, 4, 4, 0, 0, 15.0);
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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11-06-2009 19:49
If you don't want ALL_SIDES, you have to call it separately for each face you want to set. All the texture, color, etc. functions work like that.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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11-06-2009 19:49
You'll need to do a separate call for each side you want to animate.. edit: er.. yeah.. what she said.. 
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Weld Grayman
Registered User
Join date: 19 Sep 2009
Posts: 2
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reply
11-06-2009 20:01
but when I call a second time it cancels the first call
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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11-06-2009 20:05
From: Weld Grayman but when I call a second time it cancels the first call Right, we only get only one texture animation per prim, one side at a time or all sides at once.
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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11-06-2009 20:09
From: Viktoria Dovgal Right, we only get only one texture animation per prim, one side at a time or all sides at once. which is annoying, but "c'est la deuxième vie" (that is second life)
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ab Vanmoer
Registered User
Join date: 28 Nov 2006
Posts: 131
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11-08-2009 10:48
There was a seller on xstreet who claimed to have overcome the one texture animation per prim limitation. According to him, using his script one could have a different animation on each face. If I recall correctly the script was full perm but quite expensive. I just had a quick xstreet search but didn't find the script nor the the discussion regarding the script in the xstreet forum archives. I am sure that the discussion and perhaps the script would still be found if someone has the patience to search.
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Cerise Sorbet
Registered User
Join date: 8 Jun 2008
Posts: 254
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11-08-2009 12:54
From: ab Vanmoer There was a seller on xstreet who claimed to have overcome the one texture animation per prim limitation. According to him, using his script one could have a different animation on each face. LOL. I will guess it was llOffsetTexture in loops.
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