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Mahjong tile problem |
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Walter Broono
Registered User
Join date: 12 Sep 2009
Posts: 2
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12-14-2009 08:55
I rezzed a mahjong table on my property. I decided to move it to another position, but when you move the table the tiles do not move with it, so I started to delete each of the individual tiles. The last tile I cannot delete though. I have tried taking it, deleting it and returning it. Another tile will show up in my inventory each time, as "Unknown (x?)", but there is always one there to take it's place. Does anyone have a suggestion on how I can remove this last tile from my property? It just floats there in one spot, I have tried to edit and move it, but it will move another tile, which can be deleted, but there is still one in the original position. There is a script in the tile. I have tried unchecking, "Running" and that did nothing different either. I can post the script as well if that would help anyone to help me with this. THanks in advance to anyone who can help.
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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12-14-2009 09:34
sounds like a ghost prim maybe. but my experience with ghost prims is only the collision field remaining, not textures, scripts etc. if it is, a sim restart i think is the only way to get rid of it
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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12-14-2009 10:07
If it's a copiable table, you should have been able to simply delete the entire thing and rez a new one at the new location, although it sounds a bit late for that now. SL has been a bit slow to respond to rez/delete commands recently. With luck, the spare tile will vanish on its own if you wait a while. Maybe.
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Walter Broono
Registered User
Join date: 12 Sep 2009
Posts: 2
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12-16-2009 18:24
I was finally able to solve this problem by deleting the script that was in the tile before deleting it. Apparently it had some sort of script that would rez a new tile in it's place beforethe previous one would be deleted.
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