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How to keep myself steady when rezzing large physics object?

Archaegeo Platini
Ancient Earth University
Join date: 12 Aug 2004
Posts: 152
10-21-2004 16:24
Ok, i rez into being a 1m cubed object using the below code (this is a larger version of a 0.15m cubed object that comes in fine with a smaller multiple than 10 on the velocity).

But when i rez the large version, it knocks me back about 40m.

I am holding the object that does the rezzing in my right hand, what do i need to do to keep myself planted?

CODE

vector dieVelocity = <0, 0, -1.5>;
dieVelocity = 10*llRot2Fwd(llGetRot());
llRezObject("Die", die1Pos, dieVelocity, die1Rot, x);
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Dean Archaegeo Platini
Ancient Earth University

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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
10-21-2004 16:38
Really strong legs.
Al Bravo
Retired
Join date: 29 Jun 2004
Posts: 373
10-21-2004 16:41
just a passing thought - haven't analyzed this:

llMoveToTarget(llGetPos(), 0.2);
Archaegeo Platini
Ancient Earth University
Join date: 12 Aug 2004
Posts: 152
10-21-2004 19:59
tried that before the rezz but no dice...ill try it again
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Dean Archaegeo Platini
Ancient Earth University

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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
10-21-2004 21:07
Have it rez a brick wall behind you, before it rezzes and throws the big cube? :D
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
10-21-2004 21:31
Rez the object, then use a script inside it to apply the velocity, this should cause the avatar knockback to dissapear. :)

-Adam
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