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llAvatarOnSitTarget() question

Mod Faulkner
Registered User
Join date: 11 Oct 2005
Posts: 187
05-24-2007 13:52
I am trying to figure out what is unsitting my AV. I have two object with what I believe to be identical sets of scripts. Each has a pose ball linked to a platform that is moved using llMove2Target(). In one case the AV who is sitting on the pose ball moves with the platform. In the other the AV is unseated when the platform starts to move. I am not using an llUnSit() function so I am confused as to what is triggering the change(integer change) event. Any suggestions what to look for?
Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
05-24-2007 14:08
Does one set a llSitTraget and the other not?
Mod Faulkner
Registered User
Join date: 11 Oct 2005
Posts: 187
SitTarget
05-24-2007 14:43
No, the two pose ball scripts are identical. The one difference that I am aware of is that the setups are not on the same sim.
Mod Faulkner
Registered User
Join date: 11 Oct 2005
Posts: 187
The cause.
05-25-2007 09:45
It turns out that llSetPrimitiveParams creates an event which unsits the AV.