Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Viewing the Collision Envelope

Nalates Urriah
D'ni Refugee
Join date: 11 Mar 2008
Posts: 113
02-18-2009 12:28
In the viewer there is a Show Collision Skeleton (adv -> Character).

In the 1.21 viewer this shows as a black sphere starting at the waist and going through the floor. In the 1.22 RC (8?) it shows as 2 pyrimides base to base starting at the waist and extending down into the ground/floor.

Neither of these seems right.

Is it possible to see the collision envelop something like bullets would need to hit to score a collision?
_____________________
Nalates Urriah
D'ni Refugee - Guild of Cartographers
Nexii Malthus
[Cubitar]Mothership
Join date: 24 Apr 2006
Posts: 400
02-20-2009 04:48
Lots of testing and I think even a linden comment has it assumed as a vertically stretched sphere.

So try getting the agent size and then setting that same size to a sphere and you got your collision mesh.
_____________________

Geometric Library, for all your 3D maths needs.
https://wiki.secondlife.com/wiki/Geometric

Creator of the Vertical Life Client