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Nalates Urriah
D'ni Refugee
Join date: 11 Mar 2008
Posts: 113
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02-18-2009 12:28
In the viewer there is a Show Collision Skeleton (adv -> Character).
In the 1.21 viewer this shows as a black sphere starting at the waist and going through the floor. In the 1.22 RC (8?) it shows as 2 pyrimides base to base starting at the waist and extending down into the ground/floor.
Neither of these seems right.
Is it possible to see the collision envelop something like bullets would need to hit to score a collision?
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Nalates Urriah D'ni Refugee - Guild of Cartographers
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Nexii Malthus
[Cubitar]Mothership
Join date: 24 Apr 2006
Posts: 400
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02-20-2009 04:48
Lots of testing and I think even a linden comment has it assumed as a vertically stretched sphere.
So try getting the agent size and then setting that same size to a sphere and you got your collision mesh.
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 Geometric Library, for all your 3D maths needs. https://wiki.secondlife.com/wiki/Geometric Creator of the Vertical Life Client
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