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Eeb Voom
Registered User
Join date: 3 Aug 2007
Posts: 2
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02-24-2008 20:04
I am almost sure that I have seen this done somehow.
Is it possible to create a physical object that the user can NOT with the mouse?
If so, how?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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02-24-2008 23:07
edit window, first tab, at the bottom, change default left click behavior to something besides touch/grab
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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02-24-2008 23:27
The owner will always be able to move such an object.
For everyone else, there's a checkbox in the objects properties.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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02-24-2008 23:52
I think we're just talking about mouse movement here. using the 'lock' option locks the object in place as if it were a regular static object removing physics.
ran into a similar problem with a soccer ball. if a person clicked on it the could freeze it from be kicked around, because the default action was grab/touch and it overrode physics impacts. the solution was to remove the grab, by setting the default action to open, or buy it could not be locked in place by a grab anymore.... pay works too if you have a money event in there somewhere, but open works best if there is nothing in the root prim (has no effect other than to block the grab)
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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02-25-2008 08:43
Try also: llSetStatus(STATUS_BLOCK_GRAB, TRUE);
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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02-25-2008 09:05
heh, that's what I get for barely using physics items... thanks Heewee, I totally spaced on that flag being available.
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Eeb Voom
Registered User
Join date: 3 Aug 2007
Posts: 2
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02-25-2008 14:11
Thankies So Very Much.
Just kinda brain-dead = me.
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