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HUDs in noscript areas

Monica Balut
Beam-Me
Join date: 18 Feb 2007
Posts: 311
11-10-2007 19:06
What's the trick to get HUDs to continue to function when you enter a noscript area? I'm trying to bring up a llDialog upon touch, but it won't work in no script areas. The event gets queued because the dialog comes up once I leave the area. I've read that scripts continue to function if they've been started elsewhere, but that obviously isn't the case. Someone mentioned using the llPassTouches but I can't get that to work either.

I have a couple of HUDs that continue functioning in noscript areas so I know it's possible. These are not bringing up a dialog however, but have their own set up buttons.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-10-2007 20:05
I think you just need to request controls permissions then call llTakeControls..

http://wiki.secondlife.com/wiki/LlTakeControls
Monica Balut
Beam-Me
Join date: 18 Feb 2007
Posts: 311
11-10-2007 21:24
Thanks. That works!
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-10-2007 22:22
:)