These forums are CLOSED. Please visit the new forums HERE
Does Anyone Know.... |
|
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
|
10-24-2005 18:53
If the new Full Bright Setting also came with LSL functions? and if it did where I can find info on them?
|
Cid Jacobs
Theoretical Meteorologist
![]() Join date: 18 Jul 2004
Posts: 4,304
|
10-24-2005 19:30
Its part of the primitive parameters, you would use llSetPrimitiveParams.
example: llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE]); _____________________
|
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
|
10-24-2005 19:33
I apologize for the ignorance...but what is FULL_BRIGHT anyway? (I've read about it in the version update notes...and saw the addition to the WIKI on SetPrimitiveParams...but am not really sure exactly what it would do to my object/prim).
_____________________
--AeonVox--
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music. |
Cid Jacobs
Theoretical Meteorologist
![]() Join date: 18 Jul 2004
Posts: 4,304
|
10-24-2005 19:34
It makes a prim "glow" without actually emitting light in any surrounding areas.
_____________________
|
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
|
10-24-2005 20:18
In basic terms its light without lag
_____________________
|
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
|
10-24-2005 20:31
Gotcha--light without lag would be good.
Here I go switchin' all my "light" to FULL_BRIGHT... _____________________
--AeonVox--
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music. |
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
|
10-25-2005 06:29
Its part of the primitive parameters, you would use llSetPrimitiveParams. example: llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE]); Thanks so much. I am still something of a scripting noob and was hoping to alter an existing off/day and on/night light script to use Full Bright instead of light. Maybe now I have a prayer of figuring it out. ![]() |
Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
|
10-25-2005 08:06
Darkness, if you are trying to do a "off/day and on/night light" then I would reccommend that you do indeed use LIGHT. It will illuminate the area (which is what a light should do
![]() |