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Taking an object in script

Tommy Oz
Registered User
Join date: 13 Jan 2005
Posts: 56
01-28-2005 13:30
Is there a way for one object to 'Take' another object into it's Inventory in a manner similar to an Agent taking an object into it's Inventory? This would be the flip side of llRemoveInventory, ... llAddInventory, so some such, which doesn't exist.

Thanks
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
01-28-2005 13:58
llGiveInventory(string name);
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Tommy Oz
Registered User
Join date: 13 Jan 2005
Posts: 56
01-28-2005 14:19
I saw the llGiveInventory function, and interpreted it to move an object from an existing inventory to another objects, or agents, inventory. I need to move an existing rezed object into a nearby object's inventory. The script should be on the object harvesting the oher object, if possible .
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
01-29-2005 05:57
Unfortunately, no.
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Timeless Prototype
Humble
Join date: 14 Aug 2004
Posts: 216
01-29-2005 09:22
From: Tommy Oz
Is there a way for one object to 'Take' another object into it's Inventory in a manner similar to an Agent taking an object into it's Inventory? This would be the flip side of llRemoveInventory, ... llAddInventory, so some such, which doesn't exist.

Thanks


I personally have a project that requires this functionality.
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