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Does a HUD move?

Rutherford Beresford
Registered User
Join date: 2 Sep 2007
Posts: 45
03-03-2009 09:31
If I have a HUD attachment and I sit on a physics-enabled SL motorcycle, can I include code in my HUD to detect velociity? In other words, since I have a HUD attached to my avatar and my avatar is sitting on a motorcycle and the motorcycle is subjected to physical motion in-world, is the HUD moving, too? I want the HUD to display the motorcycle's speed and I'd rather not have to worry about communication between the bike and the HUD.

Thanks!
Rutherford Beresford
Scott Savira
Not Scott Saliva
Join date: 10 Aug 2008
Posts: 357
03-03-2009 09:58
Would llGetObjectDetails do what you want?


Pass it the avatar's key and the OBJECT_VELOCITY parameter. Seems like it should give you the avatar's velocity (which should technically be the same as the motorcycle).
Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
03-03-2009 10:03
I believe llGetVel() in an attachment of any sort returns the velocity of the avatar to which the object is attached. This is true of many physics- and position-related functions. For example: llGetPos(), llGetRot(), llApplyImpulse(), llSetForce(), llSetBuoyancy().
Rutherford Beresford
Registered User
Join date: 2 Sep 2007
Posts: 45
Thank you...
03-03-2009 10:32
...I'll give it a try and see what happens!

Sincerely,
Ford