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Bling scripts not toggling...

Kyrah Rosewood
Carpe Noctem
Join date: 26 Feb 2006
Posts: 21
07-19-2006 02:46
I don't know if this is the best forum, but I've been meaning to ask about bling items that have toggle on and off functions. I'm not a fan of bling on my jewelry or anything else. I personally find it distracting, often tacky, and I guess the fact that my avatar dresses gothic doesn't help :P Sparkly objects = not good. So on the rare occassion that I buy something with bling I always want to toggle it off and will use the command issued by the creator, usually "/bling off" but MOST of the time it doesn't even work (and then the item rots in my inventory pretty much, or even worse, I try modifying it and destroy the item in the process). Since it happens so often, I'm thinking it's some bug within SL and coulda sworn I heard it mentioned once upon a time. Can anyone help me with this problem or give some answers?
Bitzer Balderdash
Dazed and Confused
Join date: 21 Dec 2005
Posts: 246
07-19-2006 03:03
Well, there are no bugs in second life or LSL which would cause that behaviour.

There could be bugs in the control scripts in the jewely, or they may not be any control scripts at all, or they may be listening on another channel to prevent lag.

I would suggest that you try contacting the vendors, and ask about the possibility of them giving you a non-bling version of the item. I happily provide non-bling versions of mine at no extra charge, so it is worth asking.
Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
07-19-2006 03:08
Workaround:

Create a stop bling script. Drop it in the prim that has the bling. Then the bling is gone until the original script reactivates it. (You can just remove the original script to stop this, and eliminate the neddless listener in the bling script)

The stop-bling script should look something like:

CODE

default {
state_entry(){
llParticleSystem([]);
}
}


[edit] This does require mod rigths to drop in the script.
Dellybean North
Registered User
Join date: 8 May 2006
Posts: 321
07-25-2006 11:10
Kyrah, try /1 shineoff in open chat window.

unless it's deliberately changed/altered to bling off or some other command .. that is the standard I've seen at the end of most basic bling particle scripts.
nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
07-26-2006 05:57
From: Nepenthes Ixchel
Workaround:

Create a stop bling script. Drop it in the prim that has the bling. Then the bling is gone until the original script reactivates it. (You can just remove the original script to stop this, and eliminate the neddless listener in the bling script)

The stop-bling script should look something like:

CODE

default {
state_entry(){
llParticleSystem([]);
}
}


[edit] This does require mod rigths to drop in the script.


CODE

default {
state_entry(){
llParticleSystem([]); // clears particle system
llInventoryRemove(llGetScriptName()); // delete this script from prim contents.
}
}
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http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-26-2006 08:04
Also, seeing how I had a few attachments I was wearing before and after the last Sploit Fix, try resetting your bling.
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