Help! Rogue script bugging me.
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Rock Ryder
Registered User
Join date: 6 Oct 2006
Posts: 384
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08-21-2007 09:14
I have come across the weirdest problem I have seen so far.
I have a script that is dogging me, and I am at a loss of how to get rid of it. Let me explain.
I have 3 sims, Sukka Mire, Swey and Hoini. In Swey, Hoini, and elsewhere in SL I have no problem, but when I go to Sukka Mire, within a second or tw, I get the following script messages:
[8:41] Glass of Margarita: Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set [8:41] Glass of Margarita: Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set [8:42] Glass of Margarita: Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set
and this goes on and on until I leave. (It all started the day a new Estate Manager accidently returned all my objects, instead of those of a tenant who had left).
So I wondered if an errant script had found its way into one of my attachments, so I experimented. I removed all my clothes in Hoini, tped back to Sukkam Mire, same problem. I then did the same with my hair, sunglasses, and tattoos. Still no change. I then wondered about my skin, so I changed that for a Freebie, still no change!! I ended up changing my skin, hair, body etc all for newbie. Still no change!!!
Does anyone have any clue how this animation has become glued to my avatar? It is not in any attachment, skin, body, hair etc, AND it only triggers when I visit this one sim, and no-one else has a problem there.
Rock, sitting sad and dejected in Sukka Mire, being IMed out of existance
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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08-21-2007 09:26
Anything that doesn't have the box icon in your inventory can't contain a script - stuff like skins and tattoos aren't the problem. http://wiki.secondlife.com/wiki/LlStartAnimation says that if a script does not have permission to start an animation, an error is *shouted* on the debug channel which means it shows up in your chat. The object is lying around in the sim somewhere and its script has lost its mind. If you still have trouble finding it, post back here and I'm sure somebody will stop by and help.
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Ravanne Sullivan
Pole Dancer Extraordinair
Join date: 10 Dec 2005
Posts: 674
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08-21-2007 09:31
It sounds like you or someone else has set a scripted drink down as a decoration. If someone clicked on it it may have triggered the script and it is now trying to animate someone who is no longer around.
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Eyerocker Picket
Imaginary Menagerie Mgr.
Join date: 18 Sep 2006
Posts: 151
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rOgUe ScRiPt
08-21-2007 10:16
If you are the estate owner you can use the region tools to find and return/delete the object that is sending the errors. If you dont own the estate maybe you can contact them and get them to return/delete it. I do that all the time for the tenants on my islands when they lose something.
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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08-21-2007 13:00
To double-check that it's not something you're wearing but cannot see...do a search in your inventory for the words Worn On
That will show all your attachments regardless of where they are inventory.
I would probably advise checking the sim and your inventory for "Glass of Magarita", or have the sim owner check the objects himself for this item in the object or script list to return it.
A way to test is if you hear this error no matter where you are in the sim, then it either has to be an attachment, or some griefer item keyed specifically to you that finds and follows you through the sim. The latter is highly unlikely, but it is possible.
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Jotheph Nemeth
Registered User
Join date: 9 Aug 2007
Posts: 142
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08-21-2007 13:40
From: Rock Ryder I have come across the weirdest problem I have seen so far.
I have a script that is dogging me, and I am at a loss of how to get rid of it. Let me explain.
I have 3 sims, Sukka Mire, Swey and Hoini. In Swey, Hoini, and elsewhere in SL I have no problem, but when I go to Sukka Mire, within a second or tw, I get the following script messages:
[8:41] Glass of Margarita: Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set [8:41] Glass of Margarita: Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set [8:42] Glass of Margarita: Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set
and this goes on and on until I leave. (It all started the day a new Estate Manager accidently returned all my objects, instead of those of a tenant who had left).
So I wondered if an errant script had found its way into one of my attachments, so I experimented. I removed all my clothes in Hoini, tped back to Sukkam Mire, same problem. I then did the same with my hair, sunglasses, and tattoos. Still no change. I then wondered about my skin, so I changed that for a Freebie, still no change!! I ended up changing my skin, hair, body etc all for newbie. Still no change!!!
Does anyone have any clue how this animation has become glued to my avatar? It is not in any attachment, skin, body, hair etc, AND it only triggers when I visit this one sim, and no-one else has a problem there.
Rock, sitting sad and dejected in Sukka Mire, being IMed out of existance IM me. I've written a tool that helps search out scripted objects such as this. I've got it for sale too, but sounds like you just need a one time use. I can come over to the sim and help track it down for you, free of charge.
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Rock Ryder
Registered User
Join date: 6 Oct 2006
Posts: 384
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08-22-2007 02:33
Many thanks to all those who responded, and for the kind offers of help, particularly Jotheph, who IMed me in world with an offer of help. It was Qie who solved it. It was indeed a glass of marguerita that had been set down as decoration (long since forgotten about on a bar on the beach) and triggered by, probably, someone who clicked it. It was messaging to me on the debug channel as it could not animate my avatar. What made this difficult to trace was the follwing: a) Although I am the sim owner, it did NOT show up in the region tools, debug, list of scripts b) Even when I rezzed a glass of marguerita from my inventory on the floor, and got out my Amethyst scanner, it did not find it or list it (but did list all other scripted objects within its range; Qie also came up blank with one of his scanners too) c) The debug messages were reaching me, no matter where I was in the sim, at ground level, up at 300m, up at 700m (all tested), but did not follow me when I tped to the adjacent sim (I thought llOwnerSay would follow me out of sim) Qie eventually found it using another scanner (just the object, not whether it was the specific object causing the problem), and after I deleted it the debug messages stopped  )) Again, thanks for the help Rock
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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08-22-2007 07:31
/me bets again that LL has changed "shout the error on the debug channel" to be "llRegionSay the error on the debug channel."
_____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!! - Go here: http://jira.secondlife.com/browse/SVC-1224- If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
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08-22-2007 16:03
What would happen if you set "Debug to IM" and "IM to email" and then logged off?
The email IM would have the X,Y,Z location.
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FireEyes Fauna
Registered User
Join date: 26 Apr 2004
Posts: 138
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08-22-2007 23:59
Tools-->Show Script Warning/Error Window That would have opened up a window that shows the object name and it's location. Edit-->Preferences-->Text Chat-->Script Errors  how script errors and warnings as regular chat. If you have that checked, you are receiving all the errors as main chat instead of only in the script error window. It's not just limited to scripted objects you own, you will receive error messages from any script that is around you that is erroring.
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