Lillani - what can I say - awsome and thanks. This solves all problems I had with understanding LockGuard fully and the list for recommended tags is ... impressive. Restraint builders will be hard pressed to come up with a set, that covers them all ... and I do not envy the victim wearing them.

Only one small thing might be missing - not really sure if it is *neccessary* - I need to experiment a bit first - but I think a *ping* command might be useful. Depending on how you want to chain up someone you might like to know which item tags are available first, then deciding which ones to chain. As far as I understand it, in the current version this is not possible.
Well - I freel admit that most furniture designers will probably not make a design that is dynamic and responds to the items worn but such a ping command could also be used to check if the avatar is wearing LockGuard items at all and could either offer the avatar a basic set from the furniture's inventory or tell the avatar to get a set from a nearby dispensor.
The use for the availability check is probably more useful than the other option (dynamic chaining) - unless, of course, I overlooked how to check for the existance of LockGurad compatible items worn by the avatar with the available and documented commands:
link, unlink, gravity. life, color, size, texture
The availability of multiple tags is a great new invention and I want to thank you yet again for your great contribution. Can't wait for the new kit ...

EDIT: Looking at the Open Source code I see a ping command - please disregard the last paragraphs.