I'd like to combine 2 scripts, and have tried, but it's not working, does anyone have an idea how to get these two to run together?
Script 1:
key id;
default
{
on_rez(integer start_param)
{
llResetScript();
}
state_entry()
{
id = llGetOwnerKey(llGetKey());
llRequestPermissions(id,PERMISSION_TRIGGER_ANIMATION);
}
run_time_permissions(integer permissions)
{
if (permissions == PERMISSION_TRIGGER_ANIMATION)
{
llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0));
}
}
}
script 2:
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://www.heatonresearch.com/articles/series/22/
fakeMakeExplosion(integer particle_count, float particle_scale, float particle_speed,
float particle_lifetime, float source_cone, string source_texture_id,
vector local_offset)
{
//local_offset is ignored
llParticleSystem([
PSYS_PART_FLAGS, PSYS_PART_INTERP_COLOR_MASK|PSYS_PART_INTERP_SCALE_MASK|PSYS_PART_EMISSIVE_MASK|PSYS_PART_WIND_MASK,
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE,
PSYS_PART_START_COLOR, <1.0, 1.0, 1.0>,
PSYS_PART_END_COLOR, <1.0, 1.0, 1.0>,
PSYS_PART_START_ALPHA, 0.50,
PSYS_PART_END_ALPHA, 0.25,
PSYS_PART_START_SCALE, <particle_scale, particle_scale, 0.0>,
PSYS_PART_END_SCALE, <particle_scale * 2 + particle_lifetime, particle_scale * 2 + particle_lifetime, 0.0>,
PSYS_PART_MAX_AGE, particle_lifetime,
PSYS_SRC_ACCEL, <0.0, 0.0, 0.0>,
PSYS_SRC_TEXTURE, source_texture_id,
PSYS_SRC_BURST_RATE, 1.0,
PSYS_SRC_ANGLE_BEGIN, 0.0,
PSYS_SRC_ANGLE_END, source_cone * PI,
PSYS_SRC_BURST_PART_COUNT, particle_count / 2,
PSYS_SRC_BURST_RADIUS, 0.0,
PSYS_SRC_BURST_SPEED_MIN, particle_speed / 3,
PSYS_SRC_BURST_SPEED_MAX, particle_speed * 2/3,
PSYS_SRC_MAX_AGE, particle_lifetime / 2,
PSYS_SRC_OMEGA, <0.0, 0.0, 0.0>
]);
}
default
{
state_entry()
{
llPreloadSound("explosion"
;llSetText("Touch to Explode", <0.0, 1.0, 0.0>, 1.0);
}
touch_start(integer total_number)
{
fakeMakeExplosion(80, 1.0, 13.0, 2.2, 1.0, "fire", <0.0, 0.0, 0.0>
;llTriggerSound("explosion", 10.0);
llSleep(.5);
fakeMakeExplosion(80, 1.0, 13.0, 2.2, 1.0, "smoke", <0.0, 0.0, 0.0>
;llSleep(1);
llParticleSystem([]);
}
}
Any and all help is appreciated.
Thanks,
Itell
