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Pencil Effingham
Registered User
Join date: 27 Feb 2008
Posts: 3
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03-18-2008 22:00
Hiya- I'm scripting a simulation of the Earth's seasons. I've built a model of the Earth that, when touched, will play a voice-over of me describing what is happening in the simulation. This is working fine but it's difficult to hear the sound because it's coming from the large Earth prim. I want the sound to be audible from all around the prim, not just when you zoom into it. I'm using this script: llPlaySound(intro, 1.0). How can I make the audio louder or easier to hear when zooming/walking away from the Earth prim? Thanks
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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03-18-2008 22:50
you'll probably need to increase the volume in an extrenal app before uploading it... windows built in sound recorder can do this, as most any other free sound editor can. also note that sound fallof is related to prim size, so a small prim won't be heard from a distance it doesn't reneder at.
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Pencil Effingham
Registered User
Join date: 27 Feb 2008
Posts: 3
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03-19-2008 10:20
Yeah, I definitely recorded the sound and played it at maximum volume, but this doesn't make it loud enough to clearly hear the sound without zooming up to it. I was checking out the hurricane ride at The Weather Channel's island and the one at NOAA's island, and these simulations have clear, loud voice-overs. That's what I'm trying to do- create an exhibit that you can walk around and listen to at the same time. You can see what I'm doing at Monroe Community College's island (it's the model of the Earth and Sun floating in the air next to the brick, RIT building) to get an idea of what I want.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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03-19-2008 10:22
From: Pencil Effingham Yeah, I definitely recorded the sound and played it at maximum volume, but this doesn't make it loud enough to clearly hear the sound without zooming up to it. I was checking out the hurricane ride at The Weather Channel's island and the one at NOAA's island, and these simulations have clear, loud voice-overs. That's what I'm trying to do- create an exhibit that you can walk around and listen to at the same time. You can see what I'm doing at Monroe Community College's island (it's the model of the Earth and Sun floating in the air next to the brick, RIT building) to get an idea of what I want. I think what was meant was that you need to increase the sound level in the file itself. If you go into the windows sound recorder (Start>Programs>Entertainment>Sound recorder) then you can use one of the toolbar menus (Options or something) to increase volume. Then it will play louder anyway, because the file itself is louder.
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Pencil Effingham
Registered User
Join date: 27 Feb 2008
Posts: 3
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03-19-2008 14:17
well, yeah
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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03-19-2008 14:41
If anything, this ridiculous idea will make someone else post a better one: You could have an object track avatars that are within range, and rez and manage a sound player for each avatar that follows their position. These sound players could use llTriggerSoundLimited so only the intended individual would be able to hear the sound it plays.
:x
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Fenix Eldritch
Mostly harmless
Join date: 30 Jan 2005
Posts: 201
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03-19-2008 18:06
There's a forum topic somewhere on these boards that dealt with effectively increasing the volume of a sound file...
Also take a look at your audio preferences - specifically the RollOffFactor. The lower it is, the louder distant sounds will be heard. Set it all the way to the left and you'll hear every sound in the sim. Use this wisely...
Of course, this only affects your client. For others to hear your build correctly, you'll need to somehow inform them of the client settings it requires.
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