Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Pimp my Avatar (Dress-me script?)

Thumper Bunnyhug
Registered User
Join date: 26 Aug 2005
Posts: 2
10-08-2007 09:51
I have no LSL scripting experience and only limited scripting experince in other languages so be kind please.

I would like to automate 'dressing' my avatar with 'outfits' that a mix-n-match from parts of my inventory. Obviously I can put all the parts in a folder and try to 'wear' them all at once but often some parts don't attach correctly or generate errors unless I attach them one at a time. Also, some outfits share parts that may be no-copy so I can't keep them in multiple folders for each 'outfit' anyway.

I see there are attach and detach and wait/delay commands in the language, so I was wondering if it is possible (or already exists) a script where you can specify a list of items from your inventory and with the click of a mouse have it attach all those items (perhaps with a short delay between each to avoid the errors).

I had been asking around in the sandboxes in world but noone seems to know if this is possible, or if something like this exists. What say ye' oh great wise Internets of wisdom? Is it possible? Does it already exist? Thanks!
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
10-08-2007 11:25
attach commands A): only work on rezzed items and B): only prims

I habitually use about 5 different sets of "looks" for my AV, and the no-copy stuff that goes for all of them.... I put in a separate folder.... mean I wear 2 folders (and occasionally SL likes to ignor subfolder, or flip out on wearing too many attachments) but it's the closest to a solution I have

you could load a box with clickable sell $0L ... but that won't solve your no copy problem... and would explode your inventory eventually
Thumper Bunnyhug
Registered User
Join date: 26 Aug 2005
Posts: 2
10-08-2007 11:44
I was afraid that was the answer. Thanks Void. Guess it's time for some more commands to work with the inventory in LSL :)