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Gwydeon Nomad
Registered User
Join date: 1 May 2003
Posts: 480
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02-02-2006 14:54
I know this has been asked about before but no resolution/solution was found or stated in those threads and I was wondering if new infomation has come to light.
Has any way been found to lock partical movement in a cone while preserving radius? The short answer I know is that the simplest way to sync partical movment is FOLLOW_SRC which kills BURST_RADIUS.
Has any way to acomplis this been found which dosn't BURST_RADIUS?
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-20-2006 04:38
Well, you can use BURST_SPEED_MIN/MAX to push the particles out in a cone shape with FOLLOW_SRC and a BURST_RADIUS (which isn't necessary to have on anyway since the same effect will happen). Adjust MAX_AGE relative to BURST_SPEED accordingly. Unfortunately, I don't believe static particles are possible with FOLLOW_SRC and a BURST_RADIUS.
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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04-20-2006 06:03
Not sure exactly what you mean... but have you tried MIN and MAX angle? they will make a funky trig shape (IE PI is a full circle) with something like PI/4 and PI/2 you should be able to get a reverse cone... Dunno if this helps.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-20-2006 06:17
Nex, she knows HOW to make a cone but not how to LOCK the particles (so they ALL move with the emitter prim--which is what FOLLOW_SRC does) AND allow BURST_RADIUS to work.
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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04-20-2006 06:32
Ah ok, ya that might be tough. I don't think you can get that kind of effect with our current particle system. Might be able to get it if the movement is constant and in the same direction with some heavy computing (for the timing), but any deviation would destroy the effect. At best I think it would just look sloppy. I've been let down by the particle system before having great visions for stuff that's just not possible without and ASS load of computing and scripts to get it just right. At that point your sucking more ressources then an SL made popcorn machine spitting out a bunch physical tourus.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-20-2006 07:16
I really don't see why FOLLOW_SRC disables BURST_RADIUS anyway. I seriously doubt it would be that much of a drain on the client to allow them to both work (and other particle improvements).
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