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Script + Physical Objects Questons

Khashai Steinbeck
A drop in the Biomass.
Join date: 15 Oct 2005
Posts: 283
11-26-2005 19:18
Maybe this belonged more in the building tips section. Maybe not.

Anyways, I want to know if there is a way to create a vehicle (any type) with more than 31 prims, without using a script to rez temp objects.

I have played around with making scripted vehicles that consist of a very small ammount of linked prims, surrounded by prims with physical properties. This works, but not with my intended results, and while I enjoy spending time driving upside down from time to time, this does not accomlish my goals.

So, simply put, is there a way to move more than 31 objects with scripts and physical properties?
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
11-29-2005 13:16
Yes, but:

1) it's hard on the physics engine.

2) it requires having a very old object from before the 31 limit, that is physical and more than 31 prims.

3) objects based on the above tend to fly appart at odd times.

4) you can never ever turn them non-physical, you won't be able to turn them back.

5) when an avatar sits on them warnings are generated.

So, in conclusion, no, there is no practical way to do this.
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Les White
sombish
Join date: 7 Oct 2004
Posts: 163
11-29-2005 13:33
one unpractical way is to hinge (yes hinges are evil) two physical objects together.
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
11-30-2005 00:41
Another method is to use fast nonphysical movmement to fake it.
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
11-30-2005 01:04
Faking it is never a good idea. If you aren't open and honest about the problem, your partner will not know that they are not satisfying you - and will not take any corrective action. You're gonna end up having to fake it for the rest of your.......

what?

NONphysical movement?

Ohhhhhhhh! in SL, then?

OK....ooops, sorry :D
Willow McGettigan
Registered User
Join date: 30 Nov 2005
Posts: 7
11-30-2005 01:29
If we knew more about what you were trying to accomplish, we might be able to help more. I know some scripters, for instance, that have done amazing things by having 31-prim bits follow other 31-prim bits, in a train-like movement.

this may not be appropriate to what you're trying to do, but perhaps with more information we could offer some interesting work arounds.
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
11-30-2005 01:36
The most practical way to make a vehicle with more prims is to use an attachment attached to the pilot. it's not great but it doesn't kill physics, doesn't break randomly, and allows regular physical vehicle code.

If that's not an option for you the Jesrad's non-physical movement point is about the only way to go.

Hinges can work, but they are also very hard on the physics engine, and break at sim edges.
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