Jason Foo
Old Timer
Join date: 6 Feb 2004
Posts: 105
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09-09-2004 09:15
I am trying to make a counter for a time keeper. every day it will add 1 number to the total number. anyways here is how I need it to work.
I have 4 objects to display the number textures, so the max number is 999. how do I make the script set the numbers on each object for the corresponding number from a single number such as 152? (which would span over 3 objects.)
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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09-09-2004 09:25
Actually, you just need one, maybe two objects for this.
Check out Xylor's XyText.
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</sarcasm>
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Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
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09-09-2004 10:15
Here's a link to the Xytext for you... XyText Link Also, take a moment to look at the Search function located at the bottom of the listings. There is a drop down that has "Forum Jump" as a label to it. Scroll UP to see the search page. 
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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09-09-2004 10:36
XyText can display 6 characters per prim.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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09-09-2004 14:13
or 3 characters if you use the other version 
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Jason Foo
Old Timer
Join date: 6 Feb 2004
Posts: 105
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Thank you
09-09-2004 14:50
Thank you all very much for the help, this is perfect for what I need to use it for! thank you again
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