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Prim to Prim Email issues?

Doug Kavanagh
SL Addicted
Join date: 16 May 2005
Posts: 15
07-02-2007 11:43
Heya all, I am experiencing an issue with two prims communicating with one another via email and am just wondering if I missed something in the wiki...

The scenario is this:
I have an object (client) that upon being touched sends an email to another prim (server) which in turn sends an im to the owner.
(Really simple, this is a test script/program after seeing the issue with my custom vendors I was working on).

When both objects reside in the same sim they work as planned;

When the client and server prims are placed in world in different sims the server prim never receives the email.

When the client is worn it works as planned whether in the same sim or not.



The server's llGetNextEmail event is called via a timer event every 10 seconds.

I'm just wondering if anyone knows of any restrictions on prim to prim emails across sim boundaries?

Thanks in advance,

DK
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
07-02-2007 13:02
Hard to diagnose without seeing the scripts, but if they work within the sim, they should work in other sims. However there have been plenty of cases where a particular sims Email was not working, and Inter-Sim Email has always been spotty. I would try your test with a completely different set of sims, and see if it doesn't work.
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Doug Kavanagh
SL Addicted
Join date: 16 May 2005
Posts: 15
07-02-2007 14:10
the only thing I neglected to mention is that the sims the client is running on are very high traffic areas...but I wouldnt think lag would prevent the emails from eventually arriving - thinking they would be slow but not lost ya know?

I'd expect vendors that used this method would be ok in high traffic areas.
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
How did you move them to their new locations?
07-02-2007 14:21
Email requires that the objects Keys remain the same.
Rerezzing an object will generate a new key.
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I'm back......
Doug Kavanagh
SL Addicted
Join date: 16 May 2005
Posts: 15
07-02-2007 14:29
Nods...the server remained constant...the clients were copies. The "server" prim was not moved or copied, the clients were tested from 4 different sims.

DK