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Jaqueline Infinity
Registered User
Join date: 21 Sep 2007
Posts: 71
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02-28-2008 14:01
Hello guys! I am trying to make a water fontain with the scripts I have but I can t do it. Is there someone who can help me making a realistic waterfontain. Please feel free vo visit me in world. See my profile and Tp there.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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02-28-2008 15:06
You can make a pretty good looking spray type water fountain using blue-white particles with downward acceleration. Feel free to visit the Particle Laboratory in-world. See Search -> Places and TP there. 
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Jaqueline Infinity
Registered User
Join date: 21 Sep 2007
Posts: 71
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02-28-2008 17:48
From: Hewee Zetkin You can make a pretty good looking spray type water fountain using blue-white particles with downward acceleration. Feel free to visit the Particle Laboratory in-world. See Search -> Places and TP there.  I have been looking this place. Lots to see and the script I need is well hidden. Please dont send me links to any stores....
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
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02-28-2008 18:42
From: Jaqueline Infinity I have been looking this place. Lots to see and the script I need is well hidden.
Please dont send me links to any stores.... it`s not a store, it`s particle "school" with tutorials and examples 
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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02-28-2008 18:55
I wouldn't send anyone here to a store. This forum is about learning to script, not purchasing products. The Particle Laboratory will teach you to build particle systems that will probably do what you want. I would suggest use of:
1.) PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE 2.) PSYS_SRC_ACCEL to make the particles drop back down to the ground 3.) PSYS_SRC_ANGLE_BEGIN and PSYS_SRC_ANGLE_END that are the same or pretty close in value 4.) Colors that are pale blue (something like <0.9, 0.9, 1.0>, though that's just a guess and needs to be played with) 5.) A good misty texture for PSYS_SRC_PATTERN 6..) The PSYS_PART_FOLLOW_VELOCITY_MASK flag
Beyond that, play with it.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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02-28-2008 18:57
There are other methods of creating water fountains, like use of animated textures, but I find particles often make good ones.
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Storm Thunders
Polyavatarist
Join date: 31 May 2006
Posts: 157
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02-29-2008 08:15
I like a mix myself - particle "rain", a couple prims with animated textures for sheets of water, and some particle "clouds" of spray at the bottom.
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Jaqueline Infinity
Registered User
Join date: 21 Sep 2007
Posts: 71
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03-01-2008 11:18
From: Hewee Zetkin I wouldn't send anyone here to a store. This forum is about learning to script, not purchasing products. The Particle Laboratory will teach you to build particle systems that will probably do what you want. I would suggest use of:
1.) PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE 2.) PSYS_SRC_ACCEL to make the particles drop back down to the ground 3.) PSYS_SRC_ANGLE_BEGIN and PSYS_SRC_ANGLE_END that are the same or pretty close in value 4.) Colors that are pale blue (something like <0.9, 0.9, 1.0>, though that's just a guess and needs to be played with) 5.) A good misty texture for PSYS_SRC_PATTERN 6..) The PSYS_PART_FOLLOW_VELOCITY_MASK flag
Beyond that, play with it. Thank you for the answer, this way is the best, I saw a very realistiv looking water fontain made out of 3-4 scripts. And it is the only way to make an fontain looking real. I dont talk about the basic texturing animation. Those are simple but making the scripts and the particle texture for a realistic fontain with white water, well, this is too much for me. So if here is a good scripter who can do this, I can show you the fontain I would love to have. Please IM me in world. Thx!
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