Copying objects to inventory then removing them
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Macro Voss
Registered User
Join date: 23 Jul 2007
Posts: 20
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09-24-2007 08:58
I've got a box packaging system. Just a typical box that when clicked, it copies its contents into a folder in the user's inventory. After it does this, the objects within the box are removed. This is so the user cannot unpack multiple folders (therefore gaining multiple products form the one purchase). The only problem with this is that the user has to select whether to "keep" or "discard" the folder. If they chose "discard" (for some strange, possibly accidental, reason) then the folder is not created but the contents of the box still end up being removed. Is there a better way of doing this? Should I just display a message beforehand saying "If you discard, you're gonna lose it" or what?
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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09-24-2007 10:16
I am curious to wonder, and this is more in general and not specifically aimed at you, but why would there be a problem with someone having the ability to have backup copies of an item they purchased?
I know business is business and one item is not the same as another so different rules and distributions will apply. The example you gave leaves no real safety-guard other than a warning or possibly a dialog box to confirm that they understand they need to click 'Keep'. It really would end up being a requirement for you to be able to, according to your sales logs, refurbish them the item or reimburse them for the sale. If you're not wanting them to have anymore than 1 copy, however, it just opens avenues for grief as they could tell you that they didn't have a copy to get an extra copy.
I always give everything I sell as No Mod/No Trans/Copy. They can still lose it, but for the few boxed items I sell they can just rez the box again and click for a new folder. I can understand that with some things, furniture for example, it might not be considered good business to let them have as many couches as they want from buying it once, but this isn't the real world, so my opinion has always been why not...people are more-likely to buy an item if it has copy rights than not.
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Macro Voss
Registered User
Join date: 23 Jul 2007
Posts: 20
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09-24-2007 11:45
Yeh, was wondering how people handled this. I figured people could re-sell items if they have multiple copies of them. My concern is with objects that have complicated scripts. Stuff that communicates with outside web or one that's just really complicated and took the developer a lot of time. What if you had an item worth L$10,000? Would you allow people to make multiples for that? I suppose people could say they accidently pressed the wrong button and lost it and I have to give them another one anyway.
But yeh, keen to hear what advice people have on this.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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09-24-2007 12:19
Well, I suppose it depends on the kind of item.
A building or a piece of furniture that you wanted to sell individual copies of, I can see limiting to no-copy, but a tool, HUD, avatar, etc, I don't see the point, since it is only useful one at a time.
You do know that you CAN put no-copy objects into a box, and when your script "gives" them to the owner, they are automatically removed from the box, right?
It then simply becomes a question of whether your product merits the no-copy status or not.
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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09-24-2007 17:11
any no copy item is bound to get lost at one time or another even just a server crash will lose that item and there is no way to get it back. ive lost 1000's of items in 3 years mostly cause they were no copy...
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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09-25-2007 12:25
Yeah, I can sympathize, but that's not really the fault of the concept of no-copy, just LL's sad implementation of it.
Even though it sucks because of the implementation, no-copy does serve a useful functional capability in the world.
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Brioni Rossini
Registered User
Join date: 28 Jun 2007
Posts: 17
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09-26-2007 15:07
Hello, I'm sort of new to SL and have been reading the guide to SL. It recommends you back things up to a storage prim and copy to another avatar, or other options.
I was wondering how to acheive a back-up with no-copy items. I only have a few 1000L of clothing and shoes and such, but I'd a hate to loose it due to a LL server crash. Do I have any options for keeping my no-copy purchases safe?
TIA
Brioni
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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09-26-2007 17:42
From: Brioni Rossini Hello, I'm sort of new to SL and have been reading the guide to SL. It recommends you back things up to a storage prim and copy to another avatar, or other options.
I was wondering how to acheive a back-up with no-copy items. I only have a few 1000L of clothing and shoes and such, but I'd a hate to loose it due to a LL server crash. Do I have any options for keeping my no-copy purchases safe?
TIA
Brioni no copy does mean no copy and there is no way to back it up, if you could then the permissions system would have failed and it would be an exploit. I really wouldn't worry about it too much thou, I know from the forums that it has happened to people but in 1-1/2 years, I haven't lost anything yet. This is with an inventory that has grown as large as 30,000 items at times(yes, I have a LOT of textures).
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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