Vehicles with more then 31prims(32?)
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Monkey Edge
Registered User
Join date: 23 Apr 2005
Posts: 69
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06-10-2006 13:33
is it possible to make vehicles above that may prims? if so how?
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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06-10-2006 13:39
Not using the default vehicle setup with physics, but it is possible to have large non-physical moving objects. I haven't personally built or seen one, though.
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Monkey Edge
Registered User
Join date: 23 Apr 2005
Posts: 69
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06-10-2006 14:11
ok thanks, now all i need is some help with a script for one
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Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
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06-10-2006 16:27
Send me the script you have written so far and i will help you.... or did you really mean "all i need is a script for one" meaning the "some help with" bit was just a way to get some poor scripter to bust their ass for your benefit?
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Monkey Edge
Registered User
Join date: 23 Apr 2005
Posts: 69
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06-10-2006 16:41
well 1. i am a scriptor. 2. by help im mean yes sorta i need the script because i dont know how to script vehicles or if someone could teach me that would be nice. and of course 3. i can sorta pay
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Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
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06-10-2006 16:50
No need to pay, just show me what you have so far.
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Monkey Edge
Registered User
Join date: 23 Apr 2005
Posts: 69
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06-10-2006 17:07
i have nothing because im not a scriptor of vehicles, i script random miscelanos stuff if i knew how to script vehicles i might not of had to post but im clueless 
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What do today what you can put off till tommorrow But....... What is today but yesterday's tommorrow
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Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
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06-10-2006 18:26
From: Monkey Edge is it possible to make vehicles above that may prims? if so how? An alternative is to make the base of the vehicle physical and 30 primitives and have a 255 prim attachment that attaches itself to the pilot's pelvis, that is the rest of the vehicle. A second alternative is to make the vehicle into two attachments, one attaching to the chest, the other to the spine, then animating the avatar to fit right in between. I've seen this done with a large jet attachment vehicle I have. That will give you 255 + 255 primitives to play with.
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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06-11-2006 07:25
search this forum for posts by Jesrad Seraph about moving large vehicles, she makes one that works nicely for up to 255 prims in a linked set (I spent a while zooming around on a "vehicle" that was about 200 cubes linked together into a giant sort of cube just to test it out, and was impressed with the results.
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Monkey Edge
Registered User
Join date: 23 Apr 2005
Posts: 69
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06-12-2006 11:36
do you have to wear anything?
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What do today what you can put off till tommorrow But....... What is today but yesterday's tommorrow
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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06-12-2006 23:26
With Jesrad's scripts? No. It's a properly configured vehicle script, or family of scripts, that simulate the vehicle engine with non-physical movement.
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