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Added ability to rotate and position subsets of linked objects

Tungsten Banjo
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Join date: 5 May 2005
Posts: 7
11-02-2005 07:55
How? It seems this is a workable base heirachial linking... I have not seen how to access this in 1.7 though. Anyone able to point me to the answer?
Jesrad Seraph
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Join date: 11 Dec 2004
Posts: 1,463
11-02-2005 08:56
I see it in the Release notes... Needless to say it's highly interesting to anyone making animated objects / creatures !

I see nothing in the Wiki about it... :(
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Tungsten Banjo
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11-02-2005 09:03
Indeed. The wiki and forums both seem oddly quiet about this. Did I miss something?
Nathan Stewart
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11-02-2005 10:21
I think the guys at LL are just rather busy fixing the issues, but basically llSetPos, llSetRot, llTargetOmega, llSetPrimParams are supported in attachments
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Beatfox Xevious
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11-02-2005 11:06
From: Nathan Stewart
I think the guys at LL are just rather busy fixing the issues, but basically llSetPos, llSetRot, llTargetOmega, llSetPrimParams are supported in attachments

It doesn't look like this is referring to moving attachments using scripts, as that's described later under Script Changes. Perhaps it's referring to the ability to move/rotate multiple selected prims of a link set using the build tools?
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Nathan Stewart
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11-02-2005 11:12
yea makes sense lol, i've been using it for months in preview im that used to it i almost forgot about that part lol
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Ziggy Puff
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11-02-2005 11:24
I suspect it's referring to the build tools too. I wish there were scripted access to this :)
Tungsten Banjo
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11-02-2005 11:51
I guess that would make more sense given it is a 'minor feature' but still would like to make sure. Any official word, Lindens?
Beatfox Xevious
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11-02-2005 13:02
Implementing hierarchy in linked sets would be a very, very major change that would require tons of new code on LL's part and cause builders to adopt an entirely new paradigm. I'm positive that this isn't what the Lindens are talking about here.

Not that I wouldn't like to see it, eventually.
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Jesrad Seraph
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11-02-2005 13:32
Thanks for the explanation, Beatfox :)
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Ziggy Puff
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11-02-2005 13:33
From: someone
Implementing hierarchy in linked sets would be a very, very major change that would require tons of new code on LL's part


But think of all the cool things we could make if we had that :)
Tungsten Banjo
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Join date: 5 May 2005
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11-02-2005 14:56
Well it seemed to make sense as a simple form like what I thought this meant would be that each child is affected by the ones above it. It would still be the base A1, A2, A3, A4.

A1 affects A2, A3, A4.
A2 affects A3 and A4.
A3 affects A4.
A4 only affects itself.

No branching off into arrays and such. Just a snake joint. I must say I am disappointed that this is evidentally not the case. Had been going crazy waiting for my laptop to come back so I could get to work on projects that could have really used this.
Beatfox Xevious
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11-02-2005 16:21
From: Ziggy Puff
But think of all the cool things we could make if we had that :)

I did. Hence, my qualifier:
From: someone
Not that I wouldn't like to see it, eventually.

:)
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Ziggy Puff
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11-02-2005 16:29
You'd need branching into trees for this to be really useful. Think of a robot. All the prims of one arm would have a 'local root' at that shoulder, and would rotate if that shoulder prim was rotated. Ditto for the other shoulder, the hips, the neck, and so on.
Tungsten Banjo
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11-02-2005 17:31
I realize the possibilities and requirements... I will take what I can get as soon as I can get it.
Jesrad Seraph
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Join date: 11 Dec 2004
Posts: 1,463
11-03-2005 01:40
I've mentioned that before, thought I'd mention it here too since it's very relevant...

I'm finalizing a set of script that allows for easy creation of animated linksets with jointed limbs. You regroup child prims into limb element (lower leg, upper leg, etc...) then attach the elements to each other and to the body then define the joint's rotation for each animation frame you want to be able to play.
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Tengu Yamabushi
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Join date: 25 Sep 2005
Posts: 191
11-03-2005 05:01
That sounds very, very useful, Jesrad. Please let us know more about that when it's ready 8-).