MONO is up in beta!!!!!!!!!!!!!
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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01-29-2008 15:17
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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01-29-2008 15:29
Woohoo!!!
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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01-29-2008 16:17
Gonna be fun. All 4 sims were already crashed when I arrived, waited for resets. Found problems right off bat like:
"[16:15] multi-hud: System.InvalidProgramException: Invalid IL code in LSL_0003b598_832d_c9e2_4cb1_e89a10bb8453:elevationtimer (): IL_01d2: neg
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[]) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] "
Which of course is what I wanted! I LOVE BUGS!
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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01-29-2008 16:25
/me imagines getting stack traces when scripts explode now..
I don't expect 'em but wouldn't that be nice?
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
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01-29-2008 16:53
the meta issue on the JIRA for mono issue already has quite a few of those massive compile blowups when trying to switch script to mono, despite LL's assurances it seems like some things just don't work with the new system whether that's because of the new bytecode structure or the conversion to bytecode or whatever it is.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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01-29-2008 17:09
I would expect this one to be worse then the Havok 4 rollout. In that one we were lucky to stay running for only a few minutes at first. THey did major rewrite after rewrite for the first couple weeks before it truly smoothed out.
But MONO...................... Let's face it, even the bug hunters, QA and people on the backend have absolutely no idea what all we are squeezing out of thier scripting language. Stuff they never imagined.
No't really epect it to be halfway stable for another couple of weeks. But again: God I love major rollouts!!!!!
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Very Keynes
LSL is a Virus
Join date: 6 May 2006
Posts: 484
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01-30-2008 00:58
Can anyone give me a Heads Up on getting in. I went to downloads then Beta, but did not see any mention of MONO in relation to the beta client currently listed. Can I get in with the current cliant and if so what is the -loginuri to use? Ok, I answerd my own question so for others:  has all the info and links.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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01-30-2008 12:38
I've come across an issue, but because I can't determine the exact cause, i've not JIRAed it yet. I have a complex scripted item with 22 scripts inside, they all compile under MONO and it works for the most part. But if I take it to inventory and then re-rez in world, some of the scripts are set to not running. The only commonality I can see is that those scripts were close to their memory limit under the old VM. removing some code causes the problem to go away (although then they don't work.) If anyone has insight or encounters something similar, I'd appreciate hearing your experiences.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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01-30-2008 14:12
From: Darien Caldwell I've come across an issue, but because I can't determine the exact cause, i've not JIRAed it yet. I have a complex scripted item with 22 scripts inside, they all compile under MONO and it works for the most part. But if I take it to inventory and then re-rez in world, some of the scripts are set to not running. The only commonality I can see is that those scripts were close to their memory limit under the old VM. removing some code causes the problem to go away (although then they don't work.) If anyone has insight or encounters something similar, I'd appreciate hearing your experiences. MONO will be going through a lot of changes in the next couple of weeks as QA processes the bug reports and issues are addressed. But to make it easy on themselves they will only be working with bug reports and jira entries that are clear, concise and can be reproduced. I had several scripts yesterday that were firing of error messages but instead of sending those long scripts in, I will be working tonight to narrow it down to the exact function or set of functions that is broken. I know a couple of them use a lot of list manipulations and stride functions and will use that as a starting point. Once I have it boiled down to where I know exactly where the problems are THEN I'll file the reports and attach small scripts that show the problem. Guess I went on for so long here is because some will remember that I spent about a year in beta hunting bugs and know what kind of reports Vector, Dan, Milo, Beast and the others recieve, as in: it's broke 
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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