. It is not feasible to link all the objects to use llMessageLinkedI've got a few questions...
First of all, what produces less lag? Have all commands issued on the same channel, and the controlled objects filter llListen by object name? Or issuing commands for different objects on different channels? (screen control & screen - chan -200, light & light control - chan -201, etc)
All the controlled objects are listening for any one of a set number of commands issued by the controlling object (on, off, blink, etc), so I can't filter by msg.
I've tried filtering by name, so that "screen" only listens to the object named "screen control", on the same channel used by ALL the control objects.
The script worked fine without the name filter, but when I added it, double checking for spelling, it stopped working.
llListen(-200, "screen control", NULL_KEY, ""
; <--- stops script from recieving commandsWhat is the issue here?
Should I even bother with name filters if it may be less laggy to listen on different channels?
also...
llListen (-200, "", NULL_KEY, ""
;llListen (-201, "", NULL_KEY, ''');
Is this the only way to get a single script to listen on two channels (ignoring the name issues for now)?
Thanks in advance for any help.
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