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Rico Kappler
Registered User
Join date: 17 Apr 2007
Posts: 20
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02-24-2009 21:09
hi everyone,
basically i build cars in sl, but im trying to learn new things to add to my scripts ,so basically what im trying to do is add a animation when i turn.so when you turn you would lean to the way your turning.
if this has bin posted from someone else im srry
any tips or suggestions would be appreciated
thanks rico
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Tanith Rosenbaum
Registered User
Join date: 10 Sep 2008
Posts: 42
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02-26-2009 05:27
Well, one (probably a bit lag-inducing) way to do it would be to have a timer event repeatedly call llGetObjectDetails() with OBJECT_ROT as parameter, store the result, and compare it with the next one. Any change signifies a rotation, and some magic with llRot2Euler() should give you an easily interpretable direction of the rotation.
Since you're building vehicles, another way would be to interpret the already tapped controls (CONTROL_ROT_LEFT and CONTROL_ROT_RIGHT) to determine user-initiated rotations. but of course that doesn't give you any physics induced direction changes, like your vehicle colliding with something.
I hope that helps.
Cheers Tanith
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