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quick tips // animation loop

Marc Woebegone
Registered User
Join date: 8 Dec 2005
Posts: 27
03-25-2006 05:03
Hi

I'm sure this is somewhere... sorry to ask such a simple question(s):

1. I built an animation file; how do i make it loop?

2. I also have two animation files i want to sync, so neither starts until each are occupied by one avie, how to do that?

3. Is there a way to make one animation loop X times, and then flow into another one?

thanx

Marc Woebegone
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
03-25-2006 05:17
From: Marc Woebegone
Hi

I'm sure this is somewhere... sorry to ask such a simple question(s):

1. I built an animation file; how do i make it loop?


The anim upload page has loop options - for further details check the animations forum and the support wiki.

From: someone
2. I also have two animation files i want to sync, so neither starts until each are occupied by one avie, how to do that?

3. Is there a way to make one animation loop X times, and then flow into another one?


You need two balls that talk to each other (link messages probably) for number 2. The llAvatarOnSitTarget() command lets you grab the keys of people sat on them and check they're both occupied, then run the anim appropriate for both occupied.

Yes, well sort of. You play the anim, as it ends you play it again X times, then start the other anim. There isn't, sadly, an elegant response to this - it requires a stop watch or close attention (and a little luck) in Poser or similar.