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Game Idea- doable? done?

Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
09-25-2004 09:13
I'm toying around with the idea of a simple soccer/football type of game. The way I see it, there'd be minimal scripts required- you'd probably need to have goal detection and maybe some kind of a scoreboard. I thought that the ball could be kicked around using basic physics.

Whether or not it's been done before, I am wondering if any scripters might have some recommendations for such a game, both big-picture and granular.

If it's been done, does it still exist in SL, and if so, where can I find it?

Thanks!
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Zero Grace, agent of Tony Walsh
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Ezhar Fairlight
professional slacker
Join date: 30 Jun 2003
Posts: 310
09-25-2004 09:19
Very possible. You should take a look at Jetball in Rizal to pick up some ideas.
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Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
09-25-2004 09:25
I'm having inworld teleport problems at the moment :)

Is Jetball the one where you are stuck inside a ball (like a hamster ball) and have to roll over disks on the ground? I've seen that one, it's pretty cool.
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Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
09-27-2004 09:40
Can someone describe the JetBall game? I want to go see one in game, and just have not thought about it at the right times. Does anyone know when one is scheduled?

Thanks in advance for any info on this. =_)
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
09-27-2004 09:45
Soccer would be fun :) The sim gets slow when lots of people are moving around with their fancy hippo attachments and what not.

Checkout Volleyball on Cape Destiny Island. It's fully functional but when the sim is crowded, the ball sometimes doesn't register a "hit" until it's on the ground so it looks weird..

Or Hockey in Blue also. But same problem, with a full sim, the puck sometimes doesn't see the players fast enough and slides by them.

When you get passing/kicking working, try to get a lot of people in the SIM to see what kind of performance you're getting.

Hopefully Havok 2 will give more cpu to scripts ;-)
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Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
09-27-2004 09:54
Jack, thanks for the tips, I'll go check out both of the games you mentioned.

I am definitely keeping lag in mind for any SL games I am plotting. For one, the arena I've done up is really small, so it's only good for maybe a 4vs4 game. Secondly, the bleachers won't support too many onlookers. Thirdly, I am trying to think of ways to minimize scripts.

I am also toying with the idea of a jousting game to be held in my arena that at its root involves simple collision detection between 2 participants.

My approach is to try and compensate for lag with creative game play-- it's not a bug, it's a feature, that sort of thing.
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Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
09-27-2004 10:51
Jack, nice work on those games, I just played around with both the volleyball and hockey games.

I'm not a programmer but it looks to me the puck/ball in each game is heavily scripted. In the hockey game, I can see the puck is attracted towards the avatar when "gotten," and in the volleyball game, it looks like you're calculating a path for the ball based on the location of the target.

My arena's about 1/4 of the size of your hockey rink, and I thought it might support 4vs4 games. I've tried shuffling a physics-enabled ball around it with my avatar, and I think all I'd want to do is give the player the ability to push it around and "kick" it, but not keep the ball (like your hockey puck). Then I'd have a couple of goals, like your hockey game, with detection of scoring.

In your experience, does this sound more performance-friendly? I think my kickball game might have less checks, less frequently.
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Zero Grace, agent of Tony Walsh
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
09-27-2004 14:34
Last time a bunch of people (including myself) went through all of the Rizal games, NONE of them worked well enough to play, if at all.

Someone needs to do some fixing out there. The sim is otherwise wasted.
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Seji Nyak
Junior Member
Join date: 14 Aug 2004
Posts: 2
09-28-2004 15:01
maybe linden lab people could make a script so if you're in a building your game only loads that building so when you go outside again u have to load the sim again.
would cut down on the lag and delay a bit wouldnt it? maybe even property coding like that :S (then again i know nothing of scripting so dont know how possible this may be)
Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
09-28-2004 15:26
Seji, thank you for the comment, but I'm not sure how it relates to the discussion at hand. For feature requests and feedback, click here .
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Rysidian Rubio
Ruby Red Head
Join date: 14 Jan 2004
Posts: 263
09-28-2004 20:23
I saw a game that was almost exactly like soccer (well indoor soccer which works even better since you can't lose the ball) in SL a few weeks ago. I don't remember where it was as it was up high in the air (to minimize lag) and I only went there to respond to a Live Help question from the creator and then teleported away.

It was made by a fairly new resident, whom I hopefully traded callingcards with, as I forget his/her name (sorry).

It was really fun tho! we had a 1 on 1 game for about 45 mins and I didn't want to stop, hehe.

The ball rezzed from above the centre of the field and dropped down to the field, and deleted itself after scoring a goal. It worked very well.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
09-29-2004 00:29
It's been done before, but don't let that discourage you :)
Rysidian Rubio
Ruby Red Head
Join date: 14 Jan 2004
Posts: 263
09-29-2004 03:31
From: someone
Originally posted by Eggy Lippmann
It's been done before, but don't let that discourage you :)
I hope you didn't think that I was saying that you shouldn't bother, because I wasn't at all! Just because something has been done before, doesn't mean that you shouldn't give it a go yourself.

If you do, please post it's location here so we can all come and have a game :)
Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
09-29-2004 08:36
Oh yeah, I want to see that too!!
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Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
10-01-2004 12:07
Thanks for the posts, folks.
I'm not going to be discouraged by previous attempts. Any pre-existing versions will either be a valuable point of reference, or might be able to be licensed from the creators-- or the creator might be able to be hired to modify the code for another purpose. I'm not about to reinvent the wheel :)
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Zero Grace, agent of Tony Walsh
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Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
10-01-2004 13:23
Incidentally, if anyone reading this thread is interested in licensing their turn-key, moddable ball game, please let me know where I can check it out.

Also if there are any scripters who've built ball games and would be interested in customizing the code, let me know.

I can offer one or more of the following in compensation to licensors or contractors:
- L$
- services barter (I'm a professional artist, designer and writer)
- credit, pimpage
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Zero Grace, agent of Tony Walsh
Read Tony's Second Life weblog entries at Clickable Culture