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Voice as a welcome at my store?

PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
04-09-2007 23:00
I dream of a small welcome speach/voice in my store.. I can maybe upload one and made one in my Mac?...

Then what script must I use in the door entrance? To trigger the xxx.file..

Can any explain.. if its possible and if so how I do it?

/Tina
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
04-10-2007 00:56
From: PetGirl Bergman
I dream of a small welcome speach/voice in my store.. I can maybe upload one and made one in my Mac?...

Then what script must I use in the door entrance? To trigger the xxx.file..

Can any explain.. if its possible and if so how I do it?

/Tina



Simple really.
Use a volume detect prim to catch when someone arrives and then use llPlaySound or llTriggerSoundLimited to play the sound that you have uploaded.
Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
04-10-2007 00:58
And then watch as nobody hears it because with all the download time for rezzing everything the sound file takes over a minute to reach the visitor.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
04-10-2007 01:00
From: Ace Albion
And then watch as nobody hears it because with all the download time for rezzing everything the sound file takes over a minute to reach the visitor.


ROFL, true so throw in a llPreloadSound as well
Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
04-10-2007 02:44
True that, and also there are bunch of deaf people out there in Secondlife like me.

Why voice? Few of people with great connection/computer will hear it and the rest of them won't hear that plus us.

I suggest you to use text only instead of voice (pretty useless and much more lag or slow rezz). Please no offense. Just saying that voice isn't always the best. Some people will understand it, some don't. :P Text is only way.. for us all will understand it perfectly and no lag, too! Just tell you, anyway. If you prefer to use sound.. then good luck! :)
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
04-10-2007 09:58
I am brave I want to use both:-)) And I want to test it - but I cant write code - can any show me how the script shall look like - please.

/Tina
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
04-10-2007 13:49
The brave thing to do would be to read the wikki and try to work out how to do it.....

CODE

default
{
state_entry()
{
llVolumeDetect(TRUE);
}

collision_start(integer total_number)
{
llPlaySound("MySound", 1.0);
}

on_rez(integer num) { llResetScript(); }
}
Peekay Semyorka
Registered User
Join date: 18 Nov 2006
Posts: 337
04-10-2007 16:17
From: Newgate Ludd
ROFL, true so throw in a llPreloadSound as well


Unfortunately llPreloadSound is unlikely to help in this specific situation.

-peekay
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
04-11-2007 08:01
From: Newgate Ludd
The brave thing to do would be to read the wikki and try to work out how to do it.....

CODE

default
{
state_entry()
{
llVolumeDetect(TRUE);
}

collision_start(integer total_number)
{
llPlaySound("MySound", 1.0);
}

on_rez(integer num) { llResetScript(); }
}



I am not that brave - and I dont understand all those } } } } } - Tks a lot - and yes .. I am brave enoghf or maybe mad to try this in Second Life.. I hope I dont crash the sim.. or worse.. al LL...

/Tina
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
04-12-2007 04:52
We do have a Proximity server system ingame that detects an avatar walking into range and then automatically delivers media to that avatar, which can be either sound, movie stream or both. IM me ingame and I'll show it to you first hand.
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