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Dorra Debs
Poptart
Join date: 20 Jul 2005
Posts: 177
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09-18-2006 11:36
FYI: I am a scripting noob! lol
When linking poseballs to an item is there a way to move the poseball without moving where you want the pose to be? Not sure if that made sense, so I will ginve and example. I made a chair then linked a poseball to it, but the poseball is off to the side. How can I move the ball without moving the actual pose?
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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09-18-2006 11:54
If you can edit the script in the poseball then you should look for a line containing llSitTarget. It will have a vector (3 numbers within <> brackets like <1.0, 2.0, 3.0>  , try different values for this and it will allow you to change the position of the avatar relativet to the poseball. My guess is that it will be one of the first two values, try setting one of those to 0.0, THEN sit on the chair (stand up if you're sitting on it when you save the script). Take a note of the values before you do though, in case one you change isn't the one you needed!
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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09-18-2006 11:56
Or it could be in a config notecard inside the poseball. I've seen some poseballs where the sit offset vector is in a notecard. If that's the case, then save the old value (in case you mess it up), try changing the notecard and then resetting the script (if the poseball will let you do that).
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Lazink Maeterlinck
Registered User
Join date: 8 Nov 2005
Posts: 332
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09-18-2006 13:03
Something to keep in mind, when linking objects that are intended to be sat on, you'll run into errors unless your careful. If you have two poseballs linked together, lets call them A and B, and someone sits on A, the changed event fires in the scripts of both A and B. You have to handle the case of someone on A, but not on B. If you don't check to see you'll get scripting errors. They are not critical errors and really won't ruin anything, but it's always good not to have them.
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