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llOffsetTexture borked?

Taeas Stirling
Registered User
Join date: 4 Sep 2004
Posts: 74
05-06-2009 18:55
Hi folks, is llOffsetTexture borked right now?. Everything I can find on it says I can set one face to be offset, but it currently seems to be an all or nothing deal. I'm currently being abused by the animated_texture_simple, script. Any ideas or insight?
Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
05-06-2009 20:56
Can't offset or repeat animated textures with llSetTextureAnim().
Those parts in the script are not used.
Can use another script to force those but it's a hack and must be on a repeating timer.
Best to create a specific texture for that object to get best results.

Scope, OUT!
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
05-06-2009 22:38
nothing in jira ATM... have you tried it multiple sims?
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ElQ Homewood
Sleeps Professionally
Join date: 25 Apr 2007
Posts: 280
05-06-2009 22:45
It's working fine here..just threw it into a simple script blank though,

CODE

default
{
touch_start(integer total_number)
{
llOffsetTexture(0.50,0.20,0);
}
}
Taeas Stirling
Registered User
Join date: 4 Sep 2004
Posts: 74
05-07-2009 12:27
Thanks for the reply. I tried a couple of diffrent scripts. Looked up every refrence I could find on it. Switched prims twice. Tried a couple of basic old legacy scripts that I knew worked and nothing. Logged out and back again and everything was working. Must have been a bug in my viewer :eek: