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Best Way to Script an Interactive Poster?

Brett Bjornson
Registered User
Join date: 8 Nov 2005
Posts: 25
07-05-2007 08:10
I have a poster that I'll be presenting at an in-world post-conference presentation. It has several areas on it that I'd like a user to click on to receive a notecard specific to that area of the poster. I can do this with what I know about scripting, but I wonder about the best way to set it up.

Should I break the poster into separate prims linked together, each with it's own notecard giver script? Should I overlay ? prims on a single prim that displays the poster? Does it matter?

Thanks in advance.
Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
07-05-2007 09:46
From: Brett Bjornson
I have a poster that I'll be presenting at an in-world post-conference presentation. It has several areas on it that I'd like a user to click on to receive a notecard specific to that area of the poster. I can do this with what I know about scripting, but I wonder about the best way to set it up.

Should I break the poster into separate prims linked together, each with it's own notecard giver script? Should I overlay ? prims on a single prim that displays the poster? Does it matter?

Thanks in advance.


a linkset with multiple prims laid out in a regular fashion has the option of becoming modular; that is, you have one particular texture (poster) displayed and it tells certain prims that when touched to give out certain notecards. then when you change to a new texture, it will tell new prims that when touched to give out a different set of note-cards.


The question of linkset vs prims in a group, I'd preffer the link set option, as then if you need to do some kind of communication between your prims you can use the very fast and low-lag link message system of transmitting data as opposed to using chat channels if they were seperate prims.
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The function is working perfectly fine. It's just not working the way you wanted it to work.